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D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2 structure (d3d12umddi.h)

Waits for synchronization object.

Syntax

typedef struct D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2 {
  [in] HANDLE        hContext;
  [in] UINT          ObjectCount;
       D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
  [in] UINT64        FenceValue;
} D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2;

Members

[in] hContext

A handle to the context that should be waiting.

[in] ObjectCount

The number of objects to wait on.

[in] ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON]

A handle to and array of synchronization objects to wait on.

[in] FenceValue

Fence value to be waited.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1903
Header d3d12umddi.h