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D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0032 structure (d3d12umddi.h)

Creation arguments for creating the Video Processor.

Syntax

typedef struct D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0032 {
  UINT                                            NodeMask;
  D3D12DDI_VIDEO_PROCESS_OUTPUT_STREAM_DESC_0032  OutputStream;
  D3D12DDI_VIDEO_PROCESSOR_INPUT_STREAM_DESC_0032 *pInputStreams;
  UINT                                            NumInputStreams;
} D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0032;

Members

NodeMask

Represents the set of nodes. For single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.

OutputStream

Description of immutable output stream properties. See D3D12DDI_VIDEO_PROCESS_OUTPUT_STREAM_DESC_0032.

pInputStreams

An array of immutable input stream properties. See D3D12DDI_VIDEO_PROCESSOR_INPUT_STREAM_DESC_0032. The array size is defined by NumInputStreams.

NumInputStreams

The count of input streams.

Requirements

Requirement Value
Header d3d12umddi.h