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D3D12DDIARG_CREATE_VIDEO_MOTION_VECTOR_HEAP_0053 structure (d3d12umddi.h)

Arguments used by the PFND3D12DDI_CREATEVIDEOMOTIONVECTORHEAP_0053 callback function to create a motion vector heap.

Syntax

typedef struct D3D12DDIARG_CREATE_VIDEO_MOTION_VECTOR_HEAP_0053 {
  UINT                                                    NodeMask;
  DXGI_FORMAT                                             InputFormat;
  D3D12DDI_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_0053  BlockSize;
  D3D12DDI_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_0053   Precision;
  D3D12DDI_VIDEO_MOTION_ESTIMATOR_DIFFERENCES_METRIC_0053 DifferencesMetric;
  D3D12DDI_VIDEO_SIZE_RANGE_0032                          SizeRange;
  D3D12DDI_HPROTECTEDRESOURCESESSION_0030                 hDrvProtectedResourceSession;
} D3D12DDIARG_CREATE_VIDEO_MOTION_VECTOR_HEAP_0053;

Members

NodeMask

For a single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.

InputFormat

The DXGI_FORMAT of the input and reference frames.

BlockSize

The search block size to use with this motion vector heap.

Precision

The precision of motion vector components.

DifferencesMetric

Indicates the differences metric to capture during motion vector heap creation.

SizeRange

Indicates the minimum and maximum size of the inputs to the motion vector heap creation.

hDrvProtectedResourceSession

Indicates the protected resource session to use for the motion vector heap creation.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h