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D3D12DDIARG_CREATE_VIDEO_DECODER_0072 structure (d3d12umddi.h)

Structure used to create a video decoder.

Syntax

typedef struct D3D12DDIARG_CREATE_VIDEO_DECODER_0072 {
  UINT                                     NodeMask;
  D3D12DDI_VIDEO_DECODE_CONFIGURATION_0020 Configuration;
  D3D12DDI_HPROTECTEDRESOURCESESSION_0030  hDrvProtectedResourceSession;
} D3D12DDIARG_CREATE_VIDEO_DECODER_0072;

Members

NodeMask

Represents the set of nodes. For a single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.

Configuration

The decode profile and bitstream encryption. See D3D12DDI_VIDEO_DECODE_CONFIGURATION.

hDrvProtectedResourceSession

Handle to the protected resource session acquired at object creation time.

Remarks

See the D3D Video Protected Resource Support Specification for more information.

Requirements

Requirement Value
Minimum supported client Windows 10, version 2004
Header d3d12umddi.h

See also

D3D12DDI_VIDEO_DECODE_CONFIGURATION

PFND3D12DDI_CALCPRIVATEVIDEODECODERSIZE_0072

PFND3D12DDI_CREATEVIDEODECODER_0072