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D3D12DDIARG_CREATE_VIDEO_DECODER_0032 structure (d3d12umddi.h)

Used to create a decoder object for a decode session. The decoder holds state for a decode session, but references any significant allocations from the video decoder heap.

Syntax

typedef struct D3D12DDIARG_CREATE_VIDEO_DECODER_0032 {
  UINT                                     NodeMask;
  D3D12DDI_VIDEO_DECODE_CONFIGURATION_0020 Configuration;
} D3D12DDIARG_CREATE_VIDEO_DECODER_0032;

Members

NodeMask

Represents the set of nodes. For a single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.

Configuration

The decode profile and bitstream encryption. See D3D12DDI_VIDEO_DECODE_CONFIGURATION.

Requirements

Requirement Value
Header d3d12umddi.h