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D3D12DDIARG_CREATE_PROTECTED_RESOURCE_SESSION_0030 structure (d3d12umddi.h)

Creates a protected resource session.

Syntax

typedef struct D3D12DDIARG_CREATE_PROTECTED_RESOURCE_SESSION_0030 {
  UINT NodeMask;
} D3D12DDIARG_CREATE_PROTECTED_RESOURCE_SESSION_0030;

Members

NodeMask

Represents the set of nodes.

Requirements

Requirement Value
Header d3d12umddi.h