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D3D12DDI_VIDEO_ENCODE_RECONSTRUCTED_PICTURE_0080 structure (d3d12umddi.h)

TheD3D12DDI_VIDEO_ENCODE_RECONSTRUCTED_PICTURE_0080 structure encapsulates the reconstructed picture generated from the input frame passed to the encode operation.

Syntax

typedef struct D3D12DDI_VIDEO_ENCODE_RECONSTRUCTED_PICTURE_0080 {
  D3D12DDI_HRESOURCE hDrvTexture2D;
  UINT               InputFrameSubresource;
} D3D12DDI_VIDEO_ENCODE_RECONSTRUCTED_PICTURE_0080;

Members

hDrvTexture2D

Handle to the reconstructed picture generated from the input frame.

InputFrameSubresource

The sub-resource index for hDrvTexture2D.

Remarks

See D3D12 video encoding for general information.

Requirements

Requirement Value
Minimum supported client Windows 11 (WDDM 3.0)
Header d3d12umddi.h

See also

D3D12DDI_VIDEO_ENCODER_ENCODEFRAME_INPUT_STREAM_ARGUMENTS_0082_0

D3D12DDI_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_STREAM_ARGUMENTS_0080_2