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D3D12DDI_STATE_SUBOBJECT_0054 structure (d3d12umddi.h)

State objects are built out of subobjects. A subobject has a type and corresponding data.

Syntax

typedef struct D3D12DDI_STATE_SUBOBJECT_0054 {
  D3D12DDI_STATE_SUBOBJECT_TYPE Type;
  const void                    *pDesc;
} D3D12DDI_STATE_SUBOBJECT_0054;

Members

Type

A D3D12DDI_STATE_SUBOBJECT_TYPE that represents the subobject type.

pDesc

Pointer to the description, depending on Type.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h