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D3D12DDI_SET_WORK_GRAPH_DESC_0108 structure (d3d12umddi.h)

A D3D12DDI_SET_WORK_GRAPH_DESC_0108 structure describes a work graph to set when the Type field of a D3D12DDI_SET_PROGRAM_DESC_0108 structure is D3D12DDI_PROGRAM_TYPE_WORK_GRAPH_0108.

Syntax

typedef struct D3D12DDI_SET_WORK_GRAPH_DESC_0108 {
  D3D12DDI_PROGRAM_IDENTIFIER_0108              ProgramIdentifier;
  D3D12DDI_SET_WORK_GRAPH_FLAGS_0108            Flags;
  D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE            BackingMemory;
  D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE NodeLocalRootArgumentsTable;
} D3D12DDI_SET_WORK_GRAPH_DESC_0108;

Members

ProgramIdentifier

A D3D12DDI_PROGRAM_IDENTIFIER_0108 structure that identifies the program to set.

Flags

A D3D12DDI_SET_WORK_GRAPH_FLAGS_0108 enumeration that specifies flags for setting the work graph.

BackingMemory

A D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE structure that specifies the backing memory for the work graph. The address must be 8-byte aligned.

NodeLocalRootArgumentsTable

A D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE structure that specifies the location of the local root arguments table. See the members of D3D12DDI_SHADER_NODE_0108 in a work graph definition at the DDI indicating what the local root argument table index for a given node in a work graph is, if any.

Remarks

For more information, see Work graphs.

Requirements

Requirement Value
Minimum supported client Windows 11, version 24H2 (WDDM 3.2)
Header d3d12umddi.h

See also

D3D12DDI_SET_PROGRAM_DESC_0108

PFND3D12DDI_SET_PROGRAM_0108