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D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS structure (d3d12umddi.h)

Used in the D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS structure, to specify the subresource to resolve while the Render Pass is ending access.

Syntax

typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS {
  UINT          SrcSubresource;
  UINT          DstSubresource;
  UINT          DstX;
  UINT          DstY;
  D3D12DDI_RECT SrcRect;
} D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS;

Members

SrcSubresource

A handle to the command list structure that the resolve subresource will be transitioned to at the time the Render Pass ends.

DstSubresource

A handle to the command list that the resolve subresource destination will be at the time the Render Pass ends.

DstX

The X coordinate of the left-most edge of the destination region. The width of the destination region is the same as the width of the source rectangle.

DstY

The Y coordinate of the top-most edge of the destination region. The height of the destination region is the same as the height of the source rectangle.

SrcRect

Specifies the rectangular region of the source subresource to be resolved.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h