Bewerken

Delen via


D3D12DDI_DISPATCH_MESH_ARGUMENTS structure (d3d12umddi.h)

Mesh shader threadgroups.

Syntax

typedef struct D3D12DDI_DISPATCH_MESH_ARGUMENTS {
  UINT ThreadGroupCountX;
  UINT ThreadGroupCountY;
  UINT ThreadGroupCountZ;
} D3D12DDI_DISPATCH_MESH_ARGUMENTS;

Members

ThreadGroupCountX

Thread group count in the X direction.

ThreadGroupCountY

Thread group count in the Y direction.

ThreadGroupCountZ

Tread group count in the Z direction.

Remarks

The total number of threads is ThreadGroupCountX * ThreadGroupCountY * ThreadGroupCountZ.

See the Mesh Shader Specification for more information.

Requirements

Requirement Value
Minimum supported client Windows 10, version 2004
Header d3d12umddi.h