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D3D12DDI_DISPATCH_GRAPH_DESC_0108 structure (d3d12umddi.h)

The D3D12DDI_DISPATCH_GRAPH_DESC_0108 structure is the input parameter for PFND3D12DDI_DISPATCH_GRAPH_0108. It describes the work graph to dispatch.

Syntax

typedef struct D3D12DDI_DISPATCH_GRAPH_DESC_0108 {
  D3D12DDI_DISPATCH_MODE_0108 Mode;
  union {
    D3D12DDI_NODE_CPU_INPUT_0108       NodeCPUInput;
    D3D12DDI_GPU_VIRTUAL_ADDRESS       NodeGPUInput;
    D3D12DDI_MULTI_NODE_CPU_INPUT_0108 MultiNodeCPUInput;
    D3D12DDI_GPU_VIRTUAL_ADDRESS       MultiNodeGPUInput;
  };
} D3D12DDI_DISPATCH_GRAPH_DESC_0108;

Members

Mode

A D3D12DDI_DISPATCH_MODE_0108 enumeration that specifies the work graph's mode and which entry in the union to use.

NodeCPUInput

The D3D12DDI_NODE_CPU_INPUT_0108 structure to use when Mode is D3D12DDI_DISPATCH_MODE_NODE_CPU_INPUT_0108.

NodeGPUInput

A D3D12DDI_GPU_VIRTUAL_ADDRESS to use when Mode is D3D12DDI_DISPATCH_MODE_NODE_GPU_INPUT_0108.

MultiNodeCPUInput

A D3D12DDI_MULTI_NODE_CPU_INPUT_0108 structure to use when Mode is D3D12DDI_DISPATCH_MODE_MULTI_NODE_CPU_INPUT_0108.

MultiNodeGPUInput

A D3D12DDI_GPU_VIRTUAL_ADDRESS to use when Mode is D3D12DDI_DISPATCH_MODE_MULTI_NODE_GPU_INPUT_0108.

Remarks

For more information, see Work graphs.

Requirements

Requirement Value
Minimum supported client Windows 11, version 24H2 (WDDM 3.2)
Header d3d12umddi.h

See also

D3D12DDI_DISPATCH_MODE_0108

PFND3D12DDI_DISPATCH_GRAPH_0108