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D3D12DDI_COMMAND_LIST_FUNCS_3D_0074 structure (d3d12umddi.h)

D3D12DDI_COMMAND_LIST_FUNCS_3D_0074 is used to provide pointers to the user-mode driver's command list 3D DDI functions for version Direct3D 12 Release 7, Build rev 4.

Syntax

typedef struct D3D12DDI_COMMAND_LIST_FUNCS_3D_0074 {
  PFND3D12DDI_CLOSECOMMANDLIST                                           pfnCloseCommandList;
  PFND3D12DDI_RESETCOMMANDLIST_0040                                      pfnResetCommandList;
  PFND3D12DDI_DRAWINSTANCED                                              pfnDrawInstanced;
  PFND3D12DDI_DRAWINDEXEDINSTANCED                                       pfnDrawIndexedInstanced;
  PFND3D12DDI_DISPATCH                                                   pfnDispatch;
  PFND3D12DDI_CLEAR_UNORDERED_ACCESS_VIEW_UINT_0003                      pfnClearUnorderedAccessViewUint;
  PFND3D12DDI_CLEAR_UNORDERED_ACCESS_VIEW_FLOAT_0003                     pfnClearUnorderedAccessViewFloat;
  PFND3D12DDI_CLEAR_RENDER_TARGET_VIEW_0003                              pfnClearRenderTargetView;
  PFND3D12DDI_CLEAR_DEPTH_STENCIL_VIEW_0003                              pfnClearDepthStencilView;
  PFND3D12DDI_DISCARD_RESOURCE_0003                                      pfnDiscardResource;
  PFND3D12DDI_COPYTEXTUREREGION_0003                                     pfnCopyTextureRegion;
  PFND3D12DDI_RESOURCECOPY                                               pfnResourceCopy;
  PFND3D12DDI_COPYTILES                                                  pfnCopyTiles;
  PFND3D12DDI_COPYBUFFERREGION_0003                                      pfnCopyBufferRegion;
  PFND3D12DDI_RESOURCERESOLVESUBRESOURCE                                 pfnResourceResolveSubresource;
  PFND3D12DDI_EXECUTE_BUNDLE                                             pfnExecuteBundle;
  PFND3D12DDI_EXECUTE_INDIRECT                                           pfnExecuteIndirect;
  PFND3D12DDI_RESOURCEBARRIER_0022                                       pfnResourceBarrier;
  PFND3D12DDI_BLT                                                        pfnBlt;
  PFND3D12DDI_PRESENT_0051                                               pfnPresent;
  PFND3D12DDI_BEGIN_END_QUERY_0003                                       pfnBeginQuery;
  PFND3D12DDI_BEGIN_END_QUERY_0003                                       pfnEndQuery;
  PFND3D12DDI_RESOLVE_QUERY_DATA                                         pfnResolveQueryData;
  PFND3D12DDI_SET_PREDICATION                                            pfnSetPredication;
  PFND3D12DDI_IA_SETTOPOLOGY_0003                                        pfnIaSetTopology;
  PFND3D12DDI_RS_SETVIEWPORTS_0003                                       pfnRsSetViewports;
  PFND3D12DDI_RS_SETSCISSORRECTS_0003                                    pfnRsSetScissorRects;
  PFND3D12DDI_OM_SETBLENDFACTOR                                          pfnOmSetBlendFactor;
  PFND3D12DDI_OM_SETSTENCILREF                                           pfnOmSetStencilRef;
  PFND3D12DDI_SET_PIPELINE_STATE                                         pfnSetPipelineState;
  PFND3D12DDI_SET_DESCRIPTOR_HEAPS_0003                                  pfnSetDescriptorHeaps;
  PFND3D12DDI_SET_ROOT_SIGNATURE                                         pfnSetComputeRootSignature;
  PFND3D12DDI_SET_ROOT_SIGNATURE                                         pfnSetGraphicsRootSignature;
  PFND3D12DDI_SET_ROOT_DESCRIPTOR_TABLE                                  pfnSetComputeRootDescriptorTable;
  PFND3D12DDI_SET_ROOT_DESCRIPTOR_TABLE                                  pfnSetGraphicsRootDescriptorTable;
  PFND3D12DDI_SET_ROOT_32BIT_CONSTANT                                    pfnSetComputeRoot32BitConstant;
  PFND3D12DDI_SET_ROOT_32BIT_CONSTANT                                    pfnSetGraphicsRoot32BitConstant;
  PFND3D12DDI_SET_ROOT_32BIT_CONSTANTS_0003                              pfnSetComputeRoot32BitConstants;
  PFND3D12DDI_SET_ROOT_32BIT_CONSTANTS_0003                              pfnSetGraphicsRoot32BitConstants;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                                       pfnSetComputeRootConstantBufferView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                                       pfnSetGraphicsRootConstantBufferView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                                       pfnSetComputeRootShaderResourceView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                                       pfnSetGraphicsRootShaderResourceView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                                       pfnSetComputeRootUnorderedAccessView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                                       pfnSetGraphicsRootUnorderedAccessView;
  PFND3D12DDI_IA_SET_INDEX_BUFFER                                        pfnIASetIndexBuffer;
  PFND3D12DDI_IA_SET_VERTEX_BUFFERS_0003                                 pfnIASetVertexBuffers;
  PFND3D12DDI_SO_SET_TARGETS_0003                                        pfnSOSetTargets;
  PFND3D12DDI_OM_SET_RENDER_TARGETS_0003                                 pfnOMSetRenderTargets;
  PFND3D12DDI_SET_MARKER                                                 pfnSetMarker;
  PFND3D12DDI_CLEAR_ROOT_ARGUMENTS                                       pfnClearRootArguments;
  PFND3D12DDI_COPYBUFFERREGION_0003                                      pfnAtomicCopyBufferRegion;
  PFND3D12DDI_OM_SETDEPTHBOUNDS_0025                                     pfnOMSetDepthBounds;
  PFND3D12DDI_SETSAMPLEPOSITIONS_0027                                    pfnSetSamplePositions;
  PFND3D12DDI_RESOURCERESOLVESUBRESOURCEREGION_0027                      pfnResourceResolveSubresourceRegion;
  PFND3D12DDI_SETPROTECTEDRESOURCESESSION_0030                           pfnSetProtectedResourceSession;
  PFND3D12DDI_WRITEBUFFERIMMEDIATE_0032                                  pfnWriteBufferImmediate;
  PFND3D12DDI_SETVIEWINSTANCEMASK_0033                                   pfnSetViewInstanceMask;
  PFND3D12DDI_INITIALIZE_META_COMMAND_0052                               pfnInitializeMetaCommand;
  PFND3D12DDI_EXECUTE_META_COMMAND_0052                                  pfnExecuteMetaCommand;
  PFND3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054               pfnBuildRaytracingAccelerationStructure;
  PFND3D12DDI_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_0054 pfnEmitRaytracingAccelerationStructurePostbuildInfo;
  PFND3D12DDI_COPY_RAYTRACING_ACCELERATION_STRUCTURE_0054                pfnCopyRaytracingAccelerationStructure;
  PFND3D12DDI_SET_PIPELINE_STATE1_0054                                   pfnSetPipelineState1;
  PFND3D12DDI_DISPATCH_RAYS_0054                                         pfnDispatchRays;
  PFND3D12DDI_RS_SET_SHADING_RATE_0062                                   pfnRSSetShadingRate;
  PFND3D12DDI_RS_SET_SHADING_RATE_IMAGE_0062                             pfnRSSetShadingRateImage;
  PFND3D12DDI_DISPATCH_MESH_0074                                         pfnDispatchMesh;
} D3D12DDI_COMMAND_LIST_FUNCS_3D_0074;

Members

pfnCloseCommandList

Close the command list.

pfnResetCommandList

Reset the command list.

pfnDrawInstanced

Draw instanced.

pfnDrawIndexedInstanced

Draw indexed instanced.

pfnDispatch

Dispatch.

pfnClearUnorderedAccessViewUint

Clear the unordered access view of UINT values.

pfnClearUnorderedAccessViewFloat

Clear the unordered access view of FLOAT values.

pfnClearRenderTargetView

Clear the render target view.

pfnClearDepthStencilView

Clear the depth stencil view.

pfnDiscardResource

Discard resource.

pfnCopyTextureRegion

Copy texture region.

pfnResourceCopy

Resource copy.

pfnCopyTiles

Copy tiles.

pfnCopyBufferRegion

Copy buffer region.

pfnResourceResolveSubresource

Resource resolve subresource.

pfnExecuteBundle

Execute bundle.

pfnExecuteIndirect

Execute indirect.

pfnResourceBarrier

Resource barrier.

pfnBlt

Blt.

pfnPresent

Present.

pfnBeginQuery

Begin query.

pfnEndQuery

End query.

pfnResolveQueryData

Resolve query data.

pfnSetPredication

Set predication.

pfnIaSetTopology

Set topology.

pfnRsSetViewports

Set view ports.

pfnRsSetScissorRects

Set scissor rectangles.

pfnOmSetBlendFactor

Set blend factor.

pfnOmSetStencilRef

Set stencil reference.

pfnSetPipelineState

Set pipeline state.

pfnSetDescriptorHeaps

Set descriptor heaps.

pfnSetComputeRootSignature

Set compute root signature.

pfnSetGraphicsRootSignature

Set graphics root signature.

pfnSetComputeRootDescriptorTable

Set compute root descriptor table.

pfnSetGraphicsRootDescriptorTable

Set graphics root descriptor table.

pfnSetComputeRoot32BitConstant

Set compute root 32-bit constant.

pfnSetGraphicsRoot32BitConstant

Set graphics root 32-bit constant.

pfnSetComputeRoot32BitConstants

Set compute root 32-bit constants.

pfnSetGraphicsRoot32BitConstants

Set graphics root 32-bit constants.

pfnSetComputeRootConstantBufferView

Set compute root constant buffer view.

pfnSetGraphicsRootConstantBufferView

Set graphics root constant buffer view.

pfnSetComputeRootShaderResourceView

Set compute root shader resource view.

pfnSetGraphicsRootShaderResourceView

Set graphics root shader resource view.

pfnSetComputeRootUnorderedAccessView

Set compute root unordered access view.

pfnSetGraphicsRootUnorderedAccessView

Set graphics root unordered access view.

pfnIASetIndexBuffer

Set index buffer.

pfnIASetVertexBuffers

Set vertex buffers.

pfnSOSetTargets

Set targets.

pfnOMSetRenderTargets

Set render targets.

pfnSetMarker

Set marker.

pfnClearRootArguments

Clear root arguments.

pfnAtomicCopyBufferRegion

Atomic copy buffer region.

pfnOMSetDepthBounds

Set depth bounds.

pfnSetSamplePositions

Set sample positions.

pfnResourceResolveSubresourceRegion

Resource resolve subresource region.

pfnSetProtectedResourceSession

Set protected resource session.

pfnWriteBufferImmediate

Write buffer immediate.

pfnSetViewInstanceMask

Set view instance mask.

pfnInitializeMetaCommand

Initialize a meta-command.

pfnExecuteMetaCommand

Execute a meta-command.

pfnBuildRaytracingAccelerationStructure

Build a ray tracing acceleration structure.

pfnEmitRaytracingAccelerationStructurePostbuildInfo

Emit ray tracing acceleration structure post build info.

pfnCopyRaytracingAccelerationStructure

Copy ray tracing acceleration structure.

pfnSetPipelineState1

Set pipeline state.

pfnDispatchRays

Dispatch rays.

pfnRSSetShadingRate

Sets the command-level shading rate and combiners.

pfnRSSetShadingRateImage

Sets the screen space image.

pfnDispatchMesh

Pointer to a PFND3D12DDI_DISPATCH_MESH_0074 callback function.

Remarks

The graphics kernel calls the user mode-driver's PFND3D12DDI_FILLDDITTABLE callback with a tableType value of D3D12DDI_TABLE_TYPE_COMMAND_LIST_3D to obtain the UMD's 3D command list functions for this DDI version.

Requirements

Requirement Value
Minimum supported client Windows 10, version 2004
Header d3d12umddi.h

See also

D3D12DDI_TABLE_TYPE

PFND3D12DDI_FILLDDITTABLE