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D3D12DDI_SHADER_VISIBILITY enumeration (d3d12umddi.h)

D3D12DDI_SHADER_VISIBILITY identifies the shaders that can access the contents of a given root signature slot.

Syntax

typedef enum D3D12DDI_SHADER_VISIBILITY {
  D3D12DDI_SHADER_VISIBILITY_ALL = 0,
  D3D12DDI_SHADER_VISIBILITY_VERTEX = 1,
  D3D12DDI_SHADER_VISIBILITY_HULL = 2,
  D3D12DDI_SHADER_VISIBILITY_DOMAIN = 3,
  D3D12DDI_SHADER_VISIBILITY_GEOMETRY = 4,
  D3D12DDI_SHADER_VISIBILITY_PIXEL = 5,
  D3D12DDI_SHADER_VISIBILITY_AMPLIFICATION = 6,
  D3D12DDI_SHADER_VISIBILITY_MESH = 7
} ;

Constants

 
D3D12DDI_SHADER_VISIBILITY_ALL
Value: 0
All shader stages can access whatever is bound at the root signature slot.
D3D12DDI_SHADER_VISIBILITY_VERTEX
Value: 1
The vertex shader stage can access whatever is bound at the root signature slot.
D3D12DDI_SHADER_VISIBILITY_HULL
Value: 2
The hull shader stage can access whatever is bound at the root signature slot.
D3D12DDI_SHADER_VISIBILITY_DOMAIN
Value: 3
The domain shader stage can access whatever is bound at the root signature slot.
D3D12DDI_SHADER_VISIBILITY_GEOMETRY
Value: 4
The geometry shader stage can access whatever is bound at the root signature slot.
D3D12DDI_SHADER_VISIBILITY_PIXEL
Value: 5
The pixel shader stage can access whatever is bound at the root signature slot.
D3D12DDI_SHADER_VISIBILITY_AMPLIFICATION
Value: 6
The amplification shader stage can access whatever is bound at the root signature slot.
D3D12DDI_SHADER_VISIBILITY_MESH
Value: 7
The mesh shader stage can access whatever is bound at the root signature slot.

Remarks

See the DirectX Raytracing (DXR) functional specification for more information.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1903
Header d3d12umddi.h