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D3D12DDI_HEAP_FLAGS enumeration (d3d12umddi.h)

The D3D12DDI_HEAP_FLAGS enumeration specifies Direct3D 12 heap options.

Syntax

typedef enum D3D12DDI_HEAP_FLAGS {
  D3D12DDI_HEAP_FLAG_NONE = 0x0,
  D3D12DDI_HEAP_FLAG_NON_RT_DS_TEXTURES = 0x2,
  D3D12DDI_HEAP_FLAG_BUFFERS = 0x4,
  D3D12DDI_HEAP_FLAG_COHERENT_SYSTEMWIDE = 0x8,
  D3D12DDI_HEAP_FLAG_PRIMARY = 0x10,
  D3D12DDI_HEAP_FLAG_RT_DS_TEXTURES = 0x20,
  D3D12DDI_HEAP_FLAG_0041_DENY_L0_DEMOTION = 0x40
} ;

Constants

 
D3D12DDI_HEAP_FLAG_NONE
Value: 0x0
No flags.
D3D12DDI_HEAP_FLAG_NON_RT_DS_TEXTURES
Value: 0x2
The heap supports resources allocated for other than Render Target (RT) and Depth-Stencil (DS) textures.
D3D12DDI_HEAP_FLAG_BUFFERS
Value: 0x4
The heap supports resources allocated for buffers.
D3D12DDI_HEAP_FLAG_COHERENT_SYSTEMWIDE
Value: 0x8
The heap supports resources allocated for coherent system wide.
D3D12DDI_HEAP_FLAG_PRIMARY
Value: 0x10
The heap supports resources allocated for primary.
D3D12DDI_HEAP_FLAG_RT_DS_TEXTURES
Value: 0x20
The heap supports resources allocated for RT and DS textures.
D3D12DDI_HEAP_FLAG_0041_DENY_L0_DEMOTION
Value: 0x40
Supports transparent demotion to system memory by restricting the supported memory segments for the heap.

Requirements

Requirement Value
Header d3d12umddi.h (include D3d12umddi.h)

See also

D3D12DDIARG_CREATEHEAP_0001