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PFND3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_0060 callback function (d3d12umddi.h)

Takes a standard resource buffer as input and resolves it to the API specified format.

Syntax

PFND3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_0060 Pfnd3d12ddiResolveVideoMotionVectorHeap0060;

void Pfnd3d12ddiResolveVideoMotionVectorHeap0060(
  D3D12DDI_HCOMMANDLIST hDrvCommandList,
  const D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 *pOutputArguments,
  const D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT_0053 *pInputArguments
)
{...}

Parameters

hDrvCommandList

A handle to the driver command list.

pOutputArguments

Pointer to a D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 structure containing output arguments.

pInputArguments

Pointer to a D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT_0053 structure containing input arguments.

Return value

None

Remarks

The resolve operation is expected to be a light-weight translation of hardware dependent output to the API specified format.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1903
Header d3d12umddi.h