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PFND3D12DDI_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 callback function (d3d12umddi.h)

Create geometry shader with stream output.

Syntax

PFND3D12DDI_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 Pfnd3d12ddiCreateGeometryShaderWithStreamOutput0010;

void Pfnd3d12ddiCreateGeometryShaderWithStreamOutput0010(
  D3D12DDI_HDEVICE unnamedParam1,
  const D3D12DDIARG_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 *unnamedParam2,
  D3D12DDI_HSHADER unnamedParam3
)
{...}

Parameters

unnamedParam1

A handle to the display device (graphics context).

unnamedParam2

Pointer to a D3D12DDIARG_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 structure.

unnamedParam3

A shader handle.

Return value

None

Requirements

Requirement Value
Header d3d12umddi.h