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PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0075 callback function (d3d12umddi.h)

PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0075 calculates the number of bytes required for a private heap and resource.

Syntax

PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0075 Pfnd3d12ddiCalcprivateheapandresourcesizes0075;

D3D12DDI_HEAP_AND_RESOURCE_SIZES Pfnd3d12ddiCalcprivateheapandresourcesizes0075(
  [in]           D3D12DDI_HDEVICE unnamedParam1,
  [in, optional] const D3D12DDIARG_CREATEHEAP_0001 *unnamedParam2,
  [in, optional] const D3D12DDIARG_CREATERESOURCE_0075 *unnamedParam3,
                 D3D12DDI_HPROTECTEDRESOURCESESSION_0030 unnamedParam4
)
{...}

Parameters

[in] unnamedParam1

A handle to the display device (graphics context).

[in, optional] unnamedParam2

Pointer to a D3D12DDIARG_CREATEHEAP_0001 structure that describes the heap.

[in, optional] unnamedParam3

Pointer to a D3D12DDIARG_CREATERESOURCE_0075 structure that describes the resource.

unnamedParam4

The protected resource session to use for the heap/resource being created. Zero indicates unprotected resources. See the Protected Resources Specification for more information.

Return value

Returns a D3D12DDI_HEAP_AND_RESOURCE_SIZES structure that specifies the sizes of the heap and resource, in bytes.

Requirements

Requirement Value
Minimum supported client Windows 10, version 2004
Header d3d12umddi.h

See also

D3D12DDIARG_CREATERESOURCE_0075