Bewerken

Delen via


PFND3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 callback function (d3d12umddi.h)

BuildRaytracingAccelerationStructure performs a ray tracing acceleration structure build on the GPU.

Syntax

PFND3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 Pfnd3d12ddiBuildRaytracingAccelerationStructure0054;

void Pfnd3d12ddiBuildRaytracingAccelerationStructure0054(
  D3D12DDI_HCOMMANDLIST unnamedParam1,
  const D3D12DDIARG_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 *unnamedParam2
)
{...}

Parameters

unnamedParam1

A handle to the command list.

unnamedParam2

In D3D12DDIARG_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054

Description of the acceleration structure to build.

Return value

None

Remarks

Can be called on graphics or compute command lists but not from bundles.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h