D3D11_DDI_SHADER_MIN_PRECISION_SUPPORT_DATA structure (d3d10umddi.h)
Describes precision support options for shaders in the user-mode display driver.
Syntax
typedef struct D3D11_DDI_SHADER_MIN_PRECISION_SUPPORT_DATA {
UINT PixelShaderMinPrecision;
UINT AllOtherStagesMinPrecision;
} D3D11_DDI_SHADER_MIN_PRECISION_SUPPORT_DATA;
Members
PixelShaderMinPrecision
A combination of values of type D3D11_DDI_SHADER_MIN_PRECISION that are combined by using a bitwise OR operation. The resulting value specifies minimum precision levels that the driver supports for the pixel shader. A value of zero indicates that the driver supports only the default precision for the shader model, and not a lower precision.
AllOtherStagesMinPrecision
A combination of values of type D3D11_DDI_SHADER_MIN_PRECISION that are combined by using a bitwise OR operation. The resulting value specifies minimum precision levels that the driver supports for all other stages in the video processing pipeline that are not pixel shaders. A value of zero indicates that the driver supports only the default precision for the shader model, and not a lower precision.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3d10umddi.h (include D3d10umddi.h) |