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D3D11_DDI_SHADER_MIN_PRECISION_SUPPORT_DATA structure (d3d10umddi.h)

Describes precision support options for shaders in the user-mode display driver.

Syntax

typedef struct D3D11_DDI_SHADER_MIN_PRECISION_SUPPORT_DATA {
  UINT PixelShaderMinPrecision;
  UINT AllOtherStagesMinPrecision;
} D3D11_DDI_SHADER_MIN_PRECISION_SUPPORT_DATA;

Members

PixelShaderMinPrecision

A combination of values of type D3D11_DDI_SHADER_MIN_PRECISION that are combined by using a bitwise OR operation. The resulting value specifies minimum precision levels that the driver supports for the pixel shader. A value of zero indicates that the driver supports only the default precision for the shader model, and not a lower precision.

AllOtherStagesMinPrecision

A combination of values of type D3D11_DDI_SHADER_MIN_PRECISION that are combined by using a bitwise OR operation. The resulting value specifies minimum precision levels that the driver supports for all other stages in the video processing pipeline that are not pixel shaders. A value of zero indicates that the driver supports only the default precision for the shader model, and not a lower precision.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3d10umddi.h (include D3d10umddi.h)