D3D10DDIARG_TEXCUBE_RENDERTARGETVIEW structure (d3d10umddi.h)
The D3D10DDIARG_TEXCUBE_RENDERTARGETVIEW structure describes a cube texture that is used to create a render target view in a call to the CreateRenderTargetView function.
Syntax
typedef struct D3D10DDIARG_TEXCUBE_RENDERTARGETVIEW {
[in] UINT MipSlice;
[in] UINT FirstArraySlice;
[in] UINT ArraySize;
} D3D10DDIARG_TEXCUBE_RENDERTARGETVIEW;
Members
[in] MipSlice
The identifier of the MIP-map slice.
[in] FirstArraySlice
The identifier of the first array slice.
[in] ArraySize
The number of array slices for the texture.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3d10umddi.h (include D3d10umddi.h) |