D3D10_DDI_BLEND enumeration (d3d10umddi.h)
The D3D10_DDI_BLEND enumeration type contains values that identify blend modes in a call to the driver's CreateBlendState function.
Syntax
typedef enum D3D10_DDI_BLEND {
D3D10_DDI_BLEND_ZERO = 1,
D3D10_DDI_BLEND_ONE = 2,
D3D10_DDI_BLEND_SRC_COLOR = 3,
D3D10_DDI_BLEND_INV_SRC_COLOR = 4,
D3D10_DDI_BLEND_SRC_ALPHA = 5,
D3D10_DDI_BLEND_INV_SRC_ALPHA = 6,
D3D10_DDI_BLEND_DEST_ALPHA = 7,
D3D10_DDI_BLEND_INV_DEST_ALPHA = 8,
D3D10_DDI_BLEND_DEST_COLOR = 9,
D3D10_DDI_BLEND_INV_DEST_COLOR = 10,
D3D10_DDI_BLEND_SRC_ALPHASAT = 11,
D3D10_DDI_BLEND_BLEND_FACTOR = 14,
D3D10_DDI_BLEND_INVBLEND_FACTOR = 15,
D3D10_DDI_BLEND_SRC1_COLOR = 16,
D3D10_DDI_BLEND_INV_SRC1_COLOR = 17,
D3D10_DDI_BLEND_SRC1_ALPHA = 18,
D3D10_DDI_BLEND_INV_SRC1_ALPHA = 19,
D3D10_DDI_BLEND_ALPHA_FACTOR = 20,
D3D10_DDI_BLEND_INVALPHA_FACTOR = 21
} ;
Constants
D3D10_DDI_BLEND_ZERO Value: 1 Blend factor is (0, 0, 0, 0). |
D3D10_DDI_BLEND_ONE Value: 2 Blend factor is (1, 1, 1, 1). |
D3D10_DDI_BLEND_SRC_COLOR Value: 3 Blend factor is (Rₛ,Gₛ,Bₛ,Aₛ). |
D3D10_DDI_BLEND_INV_SRC_COLOR Value: 4 Blend factor is (1 - Rₛ, 1 - Gₛ, 1 - Bₛ, 1 - Aₛ). |
D3D10_DDI_BLEND_SRC_ALPHA Value: 5 Blend factor is (Aₛ, Aₛ, Aₛ, Aₛ). |
D3D10_DDI_BLEND_INV_SRC_ALPHA Value: 6 Blend factor is ( 1 - Aₛ, 1 - Aₛ, 1 - Aₛ, 1 - Aₛ). |
D3D10_DDI_BLEND_DEST_ALPHA Value: 7 Blend factor is (Ad, Ad, Ad, Ad) of the current render target that is being blended. |
D3D10_DDI_BLEND_INV_DEST_ALPHA Value: 8 Blend factor is (1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad) of the current render target that is being blended. |
D3D10_DDI_BLEND_DEST_COLOR Value: 9 Blend factor is (Rd, Gd, Bd, Ad) of the current render target that is being blended. |
D3D10_DDI_BLEND_INV_DEST_COLOR Value: 10 Blend factor is (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad) of the current render target that is being blended. |
D3D10_DDI_BLEND_SRC_ALPHASAT Value: 11 Blend factor is (f, f, f, 1); f = min(A, 1 - Ad). |
D3D10_DDI_BLEND_BLEND_FACTOR Value: 14 Constant color-blending factor that the frame-buffer blender uses. |
D3D10_DDI_BLEND_INVBLEND_FACTOR Value: 15 Inverted constant color-blending factor that the frame-buffer blender uses. |
D3D10_DDI_BLEND_SRC1_COLOR Value: 16 Blend factor is the red, green, and blue (RGB) components of a pixel shader output register (PS output o1.rgb). |
D3D10_DDI_BLEND_INV_SRC1_COLOR Value: 17 Blend factor is the inversion of the RGB components of a pixel shader output register (1.0f - PS output o1.rgb). |
D3D10_DDI_BLEND_SRC1_ALPHA Value: 18 Blend factor is the alpha component of a pixel shader output register (PS output o1.a). |
D3D10_DDI_BLEND_INV_SRC1_ALPHA Value: 19 Blend factor is the inversion of the alpha component of a pixel shader output register (1.0f - PS output o1.a). |
D3D10_DDI_BLEND_ALPHA_FACTOR Value: 20 Blend factor is the alpha component of the color-blending factor that the frame-buffer blender uses. |
D3D10_DDI_BLEND_INVALPHA_FACTOR Value: 21 Blend factor is 1 minus the alpha component of the color-blending factor that the frame-buffer blender uses. |
Remarks
A blend mode is an algorithm that is used to determine how a texture is blended with the colors of the surface that the texture is applied to. A blend factor is a description of how each color component is blended in texture blending.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3d10umddi.h (include D3d10umddi.h) |