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PFND3DWDDM2_6DDI_QUERY_SCANOUT_CAPS callback function (d3d10umddi.h)

Queries whether or not a transformation should occur in preparation for a flip operation.

Syntax

PFND3DWDDM2_6DDI_QUERY_SCANOUT_CAPS Pfnd3dwddm26DdiQueryScanoutCaps;

void Pfnd3dwddm26DdiQueryScanoutCaps(
  D3D10DDI_HDEVICE unnamedParam1,
  D3D10DDI_HRESOURCE unnamedParam2,
  UINT Subresource,
  D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId,
  UINT PlaneIdx,
  D3DWDDM2_6DDI_SCANOUT_FLAGS *pFlags
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the device.

unnamedParam2

hResource [in]

A handle to the resource that is associated with the allocations.

Subresource

The subresource index.

VidPnSourceId

A zero-based ID of the video present source in a path of a video present network topology.

PlaneIdx

The index of the plane.

pFlags

A D3DWDDM2_6DDI_SCANOUT_FLAGS value that indicates the type of transformation.

Return value

None

Remarks

In WDDM 2.6, the D3D11 runtime will be updated to call this DDI prior to issuing a full screen or multiplane overlay flip. If the result is that a transformation is required, or that it’s desired and there’s been no API request to disable it, then the runtime will call PFND3DWDDM2_6DDI_PREPARE_SCANOUT_TRANSFORMATION.

Note that the runtime will not call PFND3DWDDM2_6DDI_QUERY_SCANOUT_CAPS and PFND3DWDDM2_6DDI_PREPARE_SCANOUT_TRANSFORMATION during a windowed flip model present in Windows 10, version 1903, which may progress to independent flip, because the runtime does not know whether or not that will occur, and if so, which VidPnSource and plane it will use.

The driver may not set both the D3DWDDM2_6DDI_SCANOUT_FLAG_TRANSFORMATION_REQUIRED and D3DWDDM2_6DDI_SCANOUT_FLAG_TRANSFORMATION_DESIRED flag in D3DWDDM2_6DDI_SCANOUT_FLAGS.

Regardless of whether a transformation occurs, the driver should indicate to the runtime whether the resulting allocation follows a predictable scanout timing or not, by using the D3DWDDM2_6DDI_SCANOUT_FLAG_UNPREDICTABLE_TIMING flag. This information will be used to adjust the front-buffer rendering safety margins.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1903
Header d3d10umddi.h