PFND3D11DDI_STATE_CS_CONSTBUF_CB callback function (d3d10umddi.h)
The pfnStateCsConstBufCb function causes the Microsoft Direct3D 11 runtime to refresh the compute shader constant buffer state.
Syntax
PFND3D11DDI_STATE_CS_CONSTBUF_CB Pfnd3d11ddiStateCsConstbufCb;
void Pfnd3d11ddiStateCsConstbufCb(
D3D10DDI_HRTCORELAYER unnamedParam1,
UINT unnamedParam2,
UINT unnamedParam3
)
{...}
Parameters
unnamedParam1
hRuntimeDevice [in]
A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
unnamedParam2
Base [in]
The beginning constant buffer for which the runtime should refresh state.
unnamedParam3
Count [in]
The total number of constant buffers. The number can be -1, which specifies that the Direct3D runtime uses its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | pfnStateCsConstBufCb is supported beginning with the Windows 7 operating system. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |