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SceneNode Class

Definition

Represents an element in the scene's visual tree.

public ref class SceneNode sealed : SceneObject
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 524288)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SceneNode final : SceneObject
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 524288)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SceneNode : SceneObject
Public NotInheritable Class SceneNode
Inherits SceneObject
Inheritance
Object Platform::Object IInspectable CompositionObject SceneObject SceneNode
Attributes

Windows requirements

Device family
Windows 10, version 1903 (introduced in 10.0.18362.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v8.0)

Properties

Children

Gets the collection of children of this node.

Comment

A string to associate with the CompositionObject.

(Inherited from CompositionObject)
Components

Gets the collection of components for this node.

Compositor

The Compositor used to create this CompositionObject.

(Inherited from CompositionObject)
Dispatcher

The dispatcher for the CompositionObject.

(Inherited from CompositionObject)
DispatcherQueue

Gets the DispatcherQueue for the CompostionObject.

(Inherited from CompositionObject)
ImplicitAnimations

The collection of implicit animations attached to this object.

(Inherited from CompositionObject)
Parent

Gets the node that this node is a child of.

Properties

The collection of properties associated with the CompositionObject.

(Inherited from CompositionObject)
Transform

Gets the transform that describes the position, rotation, and scale of this node.

Methods

Close()

Closes the CompositionObject and releases system resources.

(Inherited from CompositionObject)
ConnectAnimation(String, CompositionAnimation)

Connects and animation.

(Inherited from CompositionObject)
Create(Compositor)

Creates an instance of SceneNode.

DisconnectAnimation(String)

Disconnects an animation.

(Inherited from CompositionObject)
Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

(Inherited from CompositionObject)
FindFirstComponentOfType(SceneComponentType)

Retrieves the first component of the specified kind.

PopulatePropertyInfo(String, AnimationPropertyInfo)

Defines a property that can be animated.

(Inherited from CompositionObject)
StartAnimation(String, CompositionAnimation, AnimationController)

Connects an animation with the specified property of the object and starts the animation.

(Inherited from CompositionObject)
StartAnimation(String, CompositionAnimation)

Connects an animation with the specified property of the object and starts the animation.

(Inherited from CompositionObject)
StartAnimationGroup(ICompositionAnimationBase)

Starts an animation group.

The StartAnimationGroup method on CompositionObject lets you start CompositionAnimationGroup. All the animations in the group will be started at the same time on the object.

(Inherited from CompositionObject)
StopAnimation(String)

Disconnects an animation from the specified property and stops the animation.

(Inherited from CompositionObject)
StopAnimationGroup(ICompositionAnimationBase)

Stops an animation group.

(Inherited from CompositionObject)
TryGetAnimationController(String)

Returns an AnimationController for the animation running on the specified property.

(Inherited from CompositionObject)

Applies to