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PlayReadyLicenseAcquisitionServiceRequest.ProcessManualEnablingResponse Method

Definition

Process the raw binary result of a manual enabling challenge.

public:
 virtual HResult ProcessManualEnablingResponse(Platform::Array <byte> ^ responseBytes) = ProcessManualEnablingResponse;
HResult ProcessManualEnablingResponse(winrt::array_view <byte> const& responseBytes);
public System.Exception ProcessManualEnablingResponse(byte[] responseBytes);
function processManualEnablingResponse(responseBytes)
Public Function ProcessManualEnablingResponse (responseBytes As Byte()) As Exception

Parameters

responseBytes

Byte[]

byte[]

The response result to be processed.

Returns

If the methods succeeds, it returns S_OK. If it fails, it returns an error code.

Implements

M:Windows.Media.Protection.PlayReady.IPlayReadyServiceRequest.ProcessManualEnablingResponse(System.Byte[]) M:Windows.Media.Protection.PlayReady.IPlayReadyServiceRequest.ProcessManualEnablingResponse(byte[])

Remarks

The return value of this method is a failure only if the input data is invalid in some way. If the result is processed successfully but has a failure state, this method will return that failure in the result parameter.

The most common values to be returned in the result parameter are:

  • S_OK—The enabling response was processed and there are no more service requests necessary. A following call to NextServiceRequest will return a NULL pointer.
  • MSPR_E_CONTENT_ENABLING_ACTION_REQUIRED—A new service request was generated when processing the current service request. A call to NextServiceRequest should be made.
  • DRM_E_SERVER_SERVICE_SPECIFIC—A PlayReady license or domain server failed.
  • MSPR_E_SDK_UPDATE_REQUIRED—The individualization service requires a client SDK update before a new individualization operation can complete. Refreshing the PlayReady SDK is required.

Applies to