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IPlayReadyLicense.ExpireAfterFirstPlay Property

Definition

Gets the amount of time, in seconds, before the current license expires after the media is first played.

public:
 property unsigned int ExpireAfterFirstPlay { unsigned int get(); };
uint32_t ExpireAfterFirstPlay();
public uint ExpireAfterFirstPlay { get; }
var uInt32 = iPlayReadyLicense.expireAfterFirstPlay;
Public ReadOnly Property ExpireAfterFirstPlay As UInteger

Property Value

UInt32

unsigned int

uint32_t

The time, in seconds, before the current license expires after the media is first played.

Applies to