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SceneAnalysisEffectFrame.SystemRelativeTime Property

Definition

Gets or sets a timestamp that is relative to the system and is correlatable across multiple media sources on the same device.

public:
 property IReference<TimeSpan> ^ SystemRelativeTime { IReference<TimeSpan> ^ get(); void set(IReference<TimeSpan> ^ value); };
IReference<TimeSpan> SystemRelativeTime();

void SystemRelativeTime(IReference<TimeSpan> value);
public System.Nullable<System.TimeSpan> SystemRelativeTime { get; set; }
var iReference = sceneAnalysisEffectFrame.systemRelativeTime;
sceneAnalysisEffectFrame.systemRelativeTime = iReference;
Public Property SystemRelativeTime As Nullable(Of TimeSpan)

Property Value

A timestamp relative to the system.

Implements

Remarks

Use RelativeTime to get a timestamp that is relative to the video stream.

Applies to