Gesture.Flick Method (Point, Int32, Double, Int32)
Perform a flick gesture which is associated with quickly moving your finger in the direction you want resulting in a rapid scroll.
Namespace: Microsoft.VisualStudio.TestTools.UITesting
Assembly: Microsoft.VisualStudio.TestTools.WindowsStore.UITesting (in Microsoft.VisualStudio.TestTools.WindowsStore.UITesting.dll)
Syntax
'Declaration
Public Shared Sub Flick ( _
startPoint As Point, _
flickLength As Integer, _
directionInDegrees As Double, _
durationInMilliseconds As Integer _
)
public static void Flick(
Point startPoint,
int flickLength,
double directionInDegrees,
int durationInMilliseconds
)
public:
static void Flick(
Point startPoint,
int flickLength,
double directionInDegrees,
int durationInMilliseconds
)
static member Flick :
startPoint:Point *
flickLength:int *
directionInDegrees:float *
durationInMilliseconds:int -> unit
public static function Flick(
startPoint : Point,
flickLength : int,
directionInDegrees : double,
durationInMilliseconds : int
)
Parameters
startPoint
Type: Microsoft.VisualStudio.TestTools.UITest.Input.PointPoint on the screen where the flick gesture is to originate.
flickLength
Type: Int32Length of the flick gesture in pixels.
directionInDegrees
Type: DoubleThe direction of the flick gesture in degrees. Value lies between [0,360]
durationInMilliseconds
Type: Int32Duration of Flick in milliseconds.
Remarks
Playback of a flick gesture depends on screen resolution. If the resolution changes, the parameters may have to be changed.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.