RolePlayerConnectDirectiveHasPathToRolePlayer.PathToRolePlayer Property
DomainRole PathToRolePlayer
Namespace: Microsoft.VisualStudio.Modeling.DslDefinition
Assembly: Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.12.0 (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.12.0.dll)
Syntax
'Declaration
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.DisplayName", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.Description", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainRoleAttribute(DomainRoleOrder.Target, PropertyName := "RolePlayerConnectDirective", _
PropertyDisplayNameKey := "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.PropertyDisplayName", _
PropagatesDelete := True, PropagatesCopy := PropagatesCopyOption.DoNotPropagateCopy, _
Multiplicity := Multiplicity.ZeroOne)> _
<DomainObjectIdAttribute("80d2760d-1d2b-4228-ae04-f694ed335089")> _
Public Property PathToRolePlayer As DomainPath
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder.Target, PropertyName = "RolePlayerConnectDirective",
PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.PropertyDisplayName",
PropagatesDelete = true, PropagatesCopy = PropagatesCopyOption.DoNotPropagateCopy,
Multiplicity = Multiplicity.ZeroOne)]
[DomainObjectIdAttribute("80d2760d-1d2b-4228-ae04-f694ed335089")]
public DomainPath PathToRolePlayer { get; set; }
[DisplayNameResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.DisplayName",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DescriptionResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.Description",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder::Target, PropertyName = L"RolePlayerConnectDirective",
PropertyDisplayNameKey = L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.PropertyDisplayName",
PropagatesDelete = true, PropagatesCopy = PropagatesCopyOption::DoNotPropagateCopy,
Multiplicity = Multiplicity::ZeroOne)]
[DomainObjectIdAttribute(L"80d2760d-1d2b-4228-ae04-f694ed335089")]
public:
property DomainPath^ PathToRolePlayer {
DomainPath^ get ();
void set (DomainPath^ value);
}
[<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<DomainRoleAttribute(DomainRoleOrder.Target, PropertyName = "RolePlayerConnectDirective",
PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.PropertyDisplayName",
PropagatesDelete = true, PropagatesCopy = PropagatesCopyOption.DoNotPropagateCopy,
Multiplicity = Multiplicity.ZeroOne)>]
[<DomainObjectIdAttribute("80d2760d-1d2b-4228-ae04-f694ed335089")>]
member PathToRolePlayer : DomainPath with get, set
function get PathToRolePlayer () : DomainPath
function set PathToRolePlayer (value : DomainPath)
Property Value
Type: Microsoft.VisualStudio.Modeling.DslDefinition.DomainPath
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.