Bewerken

Delen via


SCNVector4.Multiply Method

Definition

Overloads

Multiply(SCNVector4, SCNVector4)

Multiplies the components of vector by the components of scale.

Multiply(SCNVector4, nfloat)
Multiply(SCNVector4, Single)

Multiplies vector by the scalar scale.

Multiply(SCNVector4, SCNVector4, SCNVector4)

Multiplies the components of vector by the components of scale and stores the result in result.

Multiply(SCNVector4, nfloat, SCNVector4)
Multiply(SCNVector4, Single, SCNVector4)

Multiplies vector by the scalar scale and stores the result in result.

Multiply(SCNVector4, SCNVector4)

Multiplies the components of vector by the components of scale.

public static SceneKit.SCNVector4 Multiply (SceneKit.SCNVector4 vector, SceneKit.SCNVector4 scale);
static member Multiply : SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNVector4

Parameters

vector
SCNVector4
scale
SCNVector4

Returns

Applies to

Multiply(SCNVector4, nfloat)

public static SceneKit.SCNVector4 Multiply (SceneKit.SCNVector4 vector, nfloat scale);
static member Multiply : SceneKit.SCNVector4 * nfloat -> SceneKit.SCNVector4

Parameters

vector
SCNVector4
scale
nfloat

Returns

Applies to

Multiply(SCNVector4, Single)

Multiplies vector by the scalar scale.

public static SceneKit.SCNVector4 Multiply (SceneKit.SCNVector4 vector, float scale);
static member Multiply : SceneKit.SCNVector4 * single -> SceneKit.SCNVector4

Parameters

vector
SCNVector4
scale
Single

Returns

Applies to

Multiply(SCNVector4, SCNVector4, SCNVector4)

Multiplies the components of vector by the components of scale and stores the result in result.

public static void Multiply (ref SceneKit.SCNVector4 vector, ref SceneKit.SCNVector4 scale, out SceneKit.SCNVector4 result);
static member Multiply :  *  *  -> unit

Parameters

vector
SCNVector4
scale
SCNVector4
result
SCNVector4

Applies to

Multiply(SCNVector4, nfloat, SCNVector4)

public static void Multiply (ref SceneKit.SCNVector4 vector, nfloat scale, out SceneKit.SCNVector4 result);
static member Multiply :  * nfloat *  -> unit

Parameters

vector
SCNVector4
scale
nfloat
result
SCNVector4

Applies to

Multiply(SCNVector4, Single, SCNVector4)

Multiplies vector by the scalar scale and stores the result in result.

public static void Multiply (ref SceneKit.SCNVector4 vector, float scale, out SceneKit.SCNVector4 result);
static member Multiply :  * single *  -> unit

Parameters

vector
SCNVector4
scale
Single
result
SCNVector4

Applies to