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public static GameplayKit.GKPath FromPoints (OpenTK.Vector2[] points, float radius, bool cyclical);
static member FromPoints : OpenTK.Vector2[] * single * bool -> GameplayKit.GKPath
[ObjCRuntime.TV(10, 0)] public static GameplayKit.GKPath FromPoints (OpenTK.Vector3[] points, float radius, bool cyclical);
static member FromPoints : OpenTK.Vector3[] * single * bool -> GameplayKit.GKPath