다음을 통해 공유


다중 스레드 파이프 서버

다음 예제는 다중 스레드 파이프 서버입니다. 파이프 instance 만들고 파이프 클라이언트가 연결되기를 기다리는 루프가 있는 기본 스레드가 있습니다. 파이프 클라이언트가 연결되면 파이프 서버는 해당 클라이언트를 서비스할 스레드를 만든 다음 기본 스레드에서 루프를 계속 실행합니다. 파이프 클라이언트가 CreateNamedPipeConnectNamedPipe 함수에 대한 호출 사이의 간격으로 파이프 instance 성공적으로 연결할 수 있습니다. 이 경우 ConnectNamedPipe는 0을 반환하고 GetLastError 는 ERROR_PIPE_CONNECTED 반환합니다.

각 파이프 instance 서비스를 위해 만든 스레드는 파이프에서 요청을 읽고 파이프 클라이언트가 핸들을 닫을 때까지 파이프에 회신을 씁니다. 이 경우 스레드는 파이프를 플러시하고, 연결을 끊고, 파이프 핸들을 닫고, 종료합니다. 기본 스레드는 오류가 발생하거나 프로세스가 종료될 때까지 실행됩니다.

이 파이프 서버는 명명된 파이프 클라이언트에 설명된 파이프 클라이언트와 함께 사용할 수 있습니다.

#include <windows.h> 
#include <stdio.h> 
#include <tchar.h>
#include <strsafe.h>

#define BUFSIZE 512
 
DWORD WINAPI InstanceThread(LPVOID); 
VOID GetAnswerToRequest(LPTSTR, LPTSTR, LPDWORD); 
 
int _tmain(VOID) 
{ 
   BOOL   fConnected = FALSE; 
   DWORD  dwThreadId = 0; 
   HANDLE hPipe = INVALID_HANDLE_VALUE, hThread = NULL; 
   LPCTSTR lpszPipename = TEXT("\\\\.\\pipe\\mynamedpipe"); 
 
// The main loop creates an instance of the named pipe and 
// then waits for a client to connect to it. When the client 
// connects, a thread is created to handle communications 
// with that client, and this loop is free to wait for the
// next client connect request. It is an infinite loop.
 
   for (;;) 
   { 
      _tprintf( TEXT("\nPipe Server: Main thread awaiting client connection on %s\n"), lpszPipename);
      hPipe = CreateNamedPipe( 
          lpszPipename,             // pipe name 
          PIPE_ACCESS_DUPLEX,       // read/write access 
          PIPE_TYPE_MESSAGE |       // message type pipe 
          PIPE_READMODE_MESSAGE |   // message-read mode 
          PIPE_WAIT,                // blocking mode 
          PIPE_UNLIMITED_INSTANCES, // max. instances  
          BUFSIZE,                  // output buffer size 
          BUFSIZE,                  // input buffer size 
          0,                        // client time-out 
          NULL);                    // default security attribute 

      if (hPipe == INVALID_HANDLE_VALUE) 
      {
          _tprintf(TEXT("CreateNamedPipe failed, GLE=%d.\n"), GetLastError()); 
          return -1;
      }
 
      // Wait for the client to connect; if it succeeds, 
      // the function returns a nonzero value. If the function
      // returns zero, GetLastError returns ERROR_PIPE_CONNECTED. 
 
      fConnected = ConnectNamedPipe(hPipe, NULL) ? 
         TRUE : (GetLastError() == ERROR_PIPE_CONNECTED); 
 
      if (fConnected) 
      { 
         printf("Client connected, creating a processing thread.\n"); 
      
         // Create a thread for this client. 
         hThread = CreateThread( 
            NULL,              // no security attribute 
            0,                 // default stack size 
            InstanceThread,    // thread proc
            (LPVOID) hPipe,    // thread parameter 
            0,                 // not suspended 
            &dwThreadId);      // returns thread ID 

         if (hThread == NULL) 
         {
            _tprintf(TEXT("CreateThread failed, GLE=%d.\n"), GetLastError()); 
            return -1;
         }
         else CloseHandle(hThread); 
       } 
      else 
        // The client could not connect, so close the pipe. 
         CloseHandle(hPipe); 
   } 

   return 0; 
} 
 
DWORD WINAPI InstanceThread(LPVOID lpvParam)
// This routine is a thread processing function to read from and reply to a client
// via the open pipe connection passed from the main loop. Note this allows
// the main loop to continue executing, potentially creating more threads of
// of this procedure to run concurrently, depending on the number of incoming
// client connections.
{ 
   HANDLE hHeap      = GetProcessHeap();
   TCHAR* pchRequest = (TCHAR*)HeapAlloc(hHeap, 0, BUFSIZE*sizeof(TCHAR));
   TCHAR* pchReply   = (TCHAR*)HeapAlloc(hHeap, 0, BUFSIZE*sizeof(TCHAR));

   DWORD cbBytesRead = 0, cbReplyBytes = 0, cbWritten = 0; 
   BOOL fSuccess = FALSE;
   HANDLE hPipe  = NULL;

   // Do some extra error checking since the app will keep running even if this
   // thread fails.

   if (lpvParam == NULL)
   {
       printf( "\nERROR - Pipe Server Failure:\n");
       printf( "   InstanceThread got an unexpected NULL value in lpvParam.\n");
       printf( "   InstanceThread exitting.\n");
       if (pchReply != NULL) HeapFree(hHeap, 0, pchReply);
       if (pchRequest != NULL) HeapFree(hHeap, 0, pchRequest);
       return (DWORD)-1;
   }

   if (pchRequest == NULL)
   {
       printf( "\nERROR - Pipe Server Failure:\n");
       printf( "   InstanceThread got an unexpected NULL heap allocation.\n");
       printf( "   InstanceThread exitting.\n");
       if (pchReply != NULL) HeapFree(hHeap, 0, pchReply);
       return (DWORD)-1;
   }

   if (pchReply == NULL)
   {
       printf( "\nERROR - Pipe Server Failure:\n");
       printf( "   InstanceThread got an unexpected NULL heap allocation.\n");
       printf( "   InstanceThread exitting.\n");
       if (pchRequest != NULL) HeapFree(hHeap, 0, pchRequest);
       return (DWORD)-1;
   }

   // Print verbose messages. In production code, this should be for debugging only.
   printf("InstanceThread created, receiving and processing messages.\n");

// The thread's parameter is a handle to a pipe object instance. 
 
   hPipe = (HANDLE) lpvParam; 

// Loop until done reading
   while (1) 
   { 
   // Read client requests from the pipe. This simplistic code only allows messages
   // up to BUFSIZE characters in length.
      fSuccess = ReadFile( 
         hPipe,        // handle to pipe 
         pchRequest,    // buffer to receive data 
         BUFSIZE*sizeof(TCHAR), // size of buffer 
         &cbBytesRead, // number of bytes read 
         NULL);        // not overlapped I/O 

      if (!fSuccess || cbBytesRead == 0)
      {   
          if (GetLastError() == ERROR_BROKEN_PIPE)
          {
              _tprintf(TEXT("InstanceThread: client disconnected.\n")); 
          }
          else
          {
              _tprintf(TEXT("InstanceThread ReadFile failed, GLE=%d.\n"), GetLastError()); 
          }
          break;
      }

   // Process the incoming message.
      GetAnswerToRequest(pchRequest, pchReply, &cbReplyBytes); 
 
   // Write the reply to the pipe. 
      fSuccess = WriteFile( 
         hPipe,        // handle to pipe 
         pchReply,     // buffer to write from 
         cbReplyBytes, // number of bytes to write 
         &cbWritten,   // number of bytes written 
         NULL);        // not overlapped I/O 

      if (!fSuccess || cbReplyBytes != cbWritten)
      {   
          _tprintf(TEXT("InstanceThread WriteFile failed, GLE=%d.\n"), GetLastError()); 
          break;
      }
  }

// Flush the pipe to allow the client to read the pipe's contents 
// before disconnecting. Then disconnect the pipe, and close the 
// handle to this pipe instance. 
 
   FlushFileBuffers(hPipe); 
   DisconnectNamedPipe(hPipe); 
   CloseHandle(hPipe); 

   HeapFree(hHeap, 0, pchRequest);
   HeapFree(hHeap, 0, pchReply);

   printf("InstanceThread exiting.\n");
   return 1;
}

VOID GetAnswerToRequest( LPTSTR pchRequest, 
                         LPTSTR pchReply, 
                         LPDWORD pchBytes )
// This routine is a simple function to print the client request to the console
// and populate the reply buffer with a default data string. This is where you
// would put the actual client request processing code that runs in the context
// of an instance thread. Keep in mind the main thread will continue to wait for
// and receive other client connections while the instance thread is working.
{
    _tprintf( TEXT("Client Request String:\"%s\"\n"), pchRequest );

    // Check the outgoing message to make sure it's not too long for the buffer.
    if (FAILED(StringCchCopy( pchReply, BUFSIZE, TEXT("default answer from server") )))
    {
        *pchBytes = 0;
        pchReply[0] = 0;
        printf("StringCchCopy failed, no outgoing message.\n");
        return;
    }
    *pchBytes = (lstrlen(pchReply)+1)*sizeof(TCHAR);
}

명명된 파이프 클라이언트