D3DXVECTOR3 구조체(D3dx9math.h)
참고
D3DX 유틸리티 라이브러리는 더 이상 사용되지 않습니다. 대신 DirectXMath 를 사용하는 것이 좋습니다.
연산자 오버로드 및 형식 캐스트를 포함한 3개 구성 요소 벡터에 대해 설명합니다.
구문
typedef struct D3DXVECTOR3 {
FLOAT x;
FLOAT y;
FLOAT z;
} D3DXVECTOR3, *LPD3DXVECTOR3;
멤버
설명
D3DXVECTOR3 확장
D3DXVECTOR3에는 다음과 같은 C++ 확장이 있습니다.
#ifdef __cplusplus
typedef struct D3DXVECTOR3 : public D3DVECTOR
{
public:
D3DXVECTOR3() {};
D3DXVECTOR3( CONST FLOAT * );
D3DXVECTOR3( CONST D3DVECTOR& );
D3DXVECTOR3( CONST D3DXFLOAT16 * );
D3DXVECTOR3( FLOAT x, FLOAT y, FLOAT z );
// casting
operator FLOAT* ();
operator CONST FLOAT* () const;
// assignment operators
D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& );
D3DXVECTOR3& operator -= ( CONST D3DXVECTOR3& );
D3DXVECTOR3& operator *= ( FLOAT );
D3DXVECTOR3& operator /= ( FLOAT );
// unary operators
D3DXVECTOR3 operator + () const;
D3DXVECTOR3 operator - () const;
// binary operators
D3DXVECTOR3 operator + ( CONST D3DXVECTOR3& ) const;
D3DXVECTOR3 operator - ( CONST D3DXVECTOR3& ) const;
D3DXVECTOR3 operator * ( FLOAT ) const;
D3DXVECTOR3 operator / ( FLOAT ) const;
friend D3DXVECTOR3 operator * ( FLOAT, CONST struct D3DXVECTOR3& );
BOOL operator == ( CONST D3DXVECTOR3& ) const;
BOOL operator != ( CONST D3DXVECTOR3& ) const;
} D3DXVECTOR3, *LPD3DXVECTOR3;
#else //!__cplusplus
typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
#endif //!__cplusplus
typedef struct D3DXVECTOR3_16F
{
#ifdef __cplusplus
public:
D3DXVECTOR3_16F() {};
D3DXVECTOR3_16F( CONST FLOAT * );
D3DXVECTOR3_16F( CONST D3DVECTOR& );
D3DXVECTOR3_16F( CONST D3DXFLOAT16 * );
D3DXVECTOR3_16F( CONST D3DXFLOAT16 &x, CONST D3DXFLOAT16 &y, CONST D3DXFLOAT16 &z );
// casting
operator D3DXFLOAT16* ();
operator CONST D3DXFLOAT16* () const;
// binary operators
BOOL operator == ( CONST D3DXVECTOR3_16F& ) const;
BOOL operator != ( CONST D3DXVECTOR3_16F& ) const;
public:
#endif //__cplusplus
D3DXFLOAT16 x, y, z;
} D3DXVECTOR3_16F, *LPD3DXVECTOR3_16F;
요구 사항
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