CD3D11_UNORDERED_ACCESS_VIEW_DESC1 구조체(d3d11_3.h)
순서가 지정되지 않은 액세스 보기를 사용하여 액세스할 수 있는 리소스의 하위 리소스에 대해 설명합니다.
Syntax
struct CD3D11_UNORDERED_ACCESS_VIEW_DESC1 : D3D11_UNORDERED_ACCESS_VIEW_DESC1 {
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1();
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
const D3D11_UNORDERED_ACCESS_VIEW_DESC1 & o
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
D3D11_UAV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT flags,
UINT planeSlice
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
ID3D11Buffer *unnamedParam1,
DXGI_FORMAT format,
UINT firstElement,
UINT numElements,
UINT flags
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
ID3D11Texture1D *pTex1D,
D3D11_UAV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
ID3D11Texture2D *pTex2D,
D3D11_UAV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT planeSlice
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
ID3D11Texture3D *pTex3D,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstWSlice,
UINT wSize
);
void ~CD3D11_UNORDERED_ACCESS_VIEW_DESC1();
};
상속
CD3D11_UNORDERED_ACCESS_VIEW_DESC1 구조체는 D3D11_UNORDERED_ACCESS_VIEW_DESC1 구현합니다.
멤버
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1()
TBD
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( const D3D11_UNORDERED_ACCESS_VIEW_DESC1 & o)
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize, UINT flags, UINT planeSlice)
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( ID3D11Buffer *unnamedParam1, DXGI_FORMAT format, UINT firstElement, UINT numElements, UINT flags)
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( ID3D11Texture1D *pTex1D, D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize)
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( ID3D11Texture2D *pTex2D, D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize, UINT planeSlice)
void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( ID3D11Texture3D *pTex3D, DXGI_FORMAT format, UINT mipSlice, UINT firstWSlice, UINT wSize)
void ~CD3D11_UNORDERED_ACCESS_VIEW_DESC1()
TBD
설명
순서가 지정되지 않은 액세스 뷰 설명은 ID3D11Device3::CreateUnorderedAccessView1 에 전달되어 보기를 만듭니다.
요구 사항
요구 사항 | 값 |
---|---|
헤더 | d3d11_3.h |