CD3D11_RENDER_TARGET_VIEW_DESC 구조체(d3d11.h)
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Syntax
struct CD3D11_RENDER_TARGET_VIEW_DESC : D3D11_RENDER_TARGET_VIEW_DESC {
void CD3D11_RENDER_TARGET_VIEW_DESC();
void CD3D11_RENDER_TARGET_VIEW_DESC(
const D3D11_RENDER_TARGET_VIEW_DESC & o
);
void CD3D11_RENDER_TARGET_VIEW_DESC(
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize
);
void CD3D11_RENDER_TARGET_VIEW_DESC(
ID3D11Buffer *unnamedParam1,
DXGI_FORMAT format,
UINT firstElement,
UINT numElements
);
void CD3D11_RENDER_TARGET_VIEW_DESC(
ID3D11Texture1D *pTex1D,
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize
);
void CD3D11_RENDER_TARGET_VIEW_DESC(
ID3D11Texture2D *pTex2D,
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize
);
void CD3D11_RENDER_TARGET_VIEW_DESC(
ID3D11Texture3D *pTex3D,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstWSlice,
UINT wSize
);
void ~CD3D11_RENDER_TARGET_VIEW_DESC();
};
상속
CD3D11_RENDER_TARGET_VIEW_DESC 구조체는 D3D11_RENDER_TARGET_VIEW_DESC 구현합니다.
멤버
void CD3D11_RENDER_TARGET_VIEW_DESC()
초기화되지 않은 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
void CD3D11_RENDER_TARGET_VIEW_DESC( const D3D11_RENDER_TARGET_VIEW_DESC & o)
D3D11_RENDER_TARGET_VIEW_DESC 구조체로 초기화된 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
D3D11_RENDER_TARGET_VIEW_DESC 값으로 초기화된 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
D3D11_RTV_DIMENSION 값으로 초기화된 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
D3D11_TEX1D_RTV 또는 D3D11_TEX1D_ARRAY_RTV 값으로 초기화된 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
2D 텍스처 값으로 초기화된 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
3D 텍스처 값으로 초기화된 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
void ~CD3D11_RENDER_TARGET_VIEW_DESC()
CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 instance 제거합니다.
설명
D3D11.h에서 CD3D11_RENDER_TARGET_VIEW_DESC 정의하는 방법은 다음과 같습니다.
struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC { CD3D11_RENDER_TARGET_VIEW_DESC() {} explicit CD3D11_RENDER_TARGET_VIEW_DESC( const D3D11_RENDER_TARGET_VIEW_DESC& o ) : D3D11_RENDER_TARGET_VIEW_DESC( o ) {} explicit CD3D11_RENDER_TARGET_VIEW_DESC( D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, // FirstElement for BUFFER UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D UINT arraySize = -1 ) // WSize for TEXTURE3D { Format = format; ViewDimension = viewDimension; switch (viewDimension) { case D3D11_RTV_DIMENSION_BUFFER: Buffer.FirstElement = mipSlice; Buffer.NumElements = firstArraySlice; break; case D3D11_RTV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; case D3D11_RTV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; case D3D11_RTV_DIMENSION_TEXTURE2DMS: break; case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; case D3D11_RTV_DIMENSION_TEXTURE3D: Texture3D.MipSlice = mipSlice; Texture3D.FirstWSlice = firstArraySlice; Texture3D.WSize = arraySize; break; default: break; } } explicit CD3D11_RENDER_TARGET_VIEW_DESC( _In_ ID3D11Buffer*, DXGI_FORMAT format, UINT firstElement, UINT numElements ) { Format = format; ViewDimension = D3D11_RTV_DIMENSION_BUFFER; Buffer.FirstElement = firstElement; Buffer.NumElements = numElements; } explicit CD3D11_RENDER_TARGET_VIEW_DESC( _In_ ID3D11Texture1D* pTex1D, D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && D3D11_RTV_DIMENSION_TEXTURE1DARRAY == viewDimension)) { D3D11_TEXTURE1D_DESC TexDesc; pTex1D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_RTV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_RENDER_TARGET_VIEW_DESC( _In_ ID3D11Texture2D* pTex2D, D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && (D3D11_RTV_DIMENSION_TEXTURE2DARRAY == viewDimension || D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY == viewDimension))) { D3D11_TEXTURE2D_DESC TexDesc; pTex2D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_RTV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; case D3D11_RTV_DIMENSION_TEXTURE2DMS: break; case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_RENDER_TARGET_VIEW_DESC( _In_ ID3D11Texture3D* pTex3D, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstWSlice = 0, UINT wSize = -1 ) { ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize) { D3D11_TEXTURE3D_DESC TexDesc; pTex3D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice; } Format = format; Texture3D.MipSlice = mipSlice; Texture3D.FirstWSlice = firstWSlice; Texture3D.WSize = wSize; } ~CD3D11_RENDER_TARGET_VIEW_DESC() {} operator const D3D11_RENDER_TARGET_VIEW_DESC&() const { return *this; } }; |
요구 사항
요구 사항 | 값 |
---|---|
지원되는 최소 클라이언트 | Windows 7 [데스크톱 앱 | UWP 앱] |
지원되는 최소 서버 | Windows Server 2008 R2 [데스크톱 앱 | UWP 앱] |
머리글 | d3d11.h |