TriggeredConnectState 열거형
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
피어 애플리케이션에 대한 연결의 현재 상태를 나타냅니다.
public enum class TriggeredConnectState
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
enum class TriggeredConnectState
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
public enum TriggeredConnectState
var value = Windows.Networking.Proximity.TriggeredConnectState.peerFound
Public Enum TriggeredConnectState
- 상속
-
TriggeredConnectState
- 특성
Windows 요구 사항
디바이스 패밀리 |
Windows 10 (10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox에서 도입되었습니다.)
|
API contract |
Windows.Foundation.UniversalApiContract (v1.0에서 도입되었습니다.)
|
앱 기능 |
ID_CAP_PROXIMITY [Windows Phone]
proximity
ID_CAP_PROXIMITY [Windows Phone]
|
필드
Canceled | 4 | 연결이 완료되기 전에 중지되었습니다. |
Completed | 3 | 연결이 완료되고 StreamSocket 클래스를 사용하여 피어와 통신할 수 있습니다. |
Connecting | 2 | 소켓 연결의 이 쪽은 클라이언트가 되며 피어에 연결을 시도합니다. |
Failed | 5 | 오류로 인해 연결이 실패했습니다. |
Listening | 1 | 소켓 연결의 이 쪽은 호스트가 되며 피어에서 연결을 기다리고 있습니다. |
PeerFound | 0 | 근접 소켓 연결을 지원하는 디바이스가 근접 내에 있습니다. 탭 제스처가 완료되었습니다. |
예제
protected override void OnNavigatedTo(NavigationEventArgs e)
{
DisplayNameTextBox.Text = Windows.Networking.Proximity.PeerFinder.DisplayName;
Windows.Networking.Proximity.PeerFinder.ConnectionRequested += ConnectionRequested;
// If activated from launch or from the background, create a peer connection.
var args = e.Parameter as Windows.ApplicationModel.Activation.LaunchActivatedEventArgs;
if (args != null && args.Kind == Windows.ApplicationModel.Activation.ActivationKind.Launch)
{
if (args.Arguments == "Windows.Networking.Proximity.PeerFinder:StreamSocket")
{
AdvertiseForPeersButton_Click(null, null);
}
}
}
protected override void OnNavigatingFrom(NavigatingCancelEventArgs e)
{
if (_started)
{
// Detach the callback handler (there can only be one PeerConnectProgress handler).
Windows.Networking.Proximity.PeerFinder.TriggeredConnectionStateChanged -= TriggeredConnectionStateChanged;
// Detach the incoming connection request event handler.
Windows.Networking.Proximity.PeerFinder.ConnectionRequested -= ConnectionRequested;
Windows.Networking.Proximity.PeerFinder.Stop();
CloseSocket();
_started = false;
}
}
// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;
async private void WriteMessageText(string message, bool overwrite = false)
{
await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
() =>
{
if (overwrite)
MessageBlock.Text = message;
else
MessageBlock.Text += message;
});
}
bool _started = false;
// Click event handler for "Advertise" button.
private void AdvertiseForPeersButton_Click(object sender, RoutedEventArgs e)
{
if (_started)
{
WriteMessageText("You are already advertising for a connection.\n");
return;
}
Windows.Networking.Proximity.PeerFinder.DisplayName = DisplayNameTextBox.Text;
if ((Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes &
Windows.Networking.Proximity.PeerDiscoveryTypes.Triggered) ==
Windows.Networking.Proximity.PeerDiscoveryTypes.Triggered)
{
Windows.Networking.Proximity.PeerFinder.TriggeredConnectionStateChanged +=
TriggeredConnectionStateChanged;
WriteMessageText("You can tap to connect a peer device that is " +
"also advertising for a connection.\n");
}
else
{
WriteMessageText("Tap to connect is not supported.\n");
}
if ((Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes &
Windows.Networking.Proximity.PeerDiscoveryTypes.Browse) !=
Windows.Networking.Proximity.PeerDiscoveryTypes.Browse)
{
WriteMessageText("Peer discovery using Wi-Fi Direct is not supported.\n");
}
Windows.Networking.Proximity.PeerFinder.Start();
_started = true;
}
private void TriggeredConnectionStateChanged(
object sender,
Windows.Networking.Proximity.TriggeredConnectionStateChangedEventArgs e)
{
if (e.State == Windows.Networking.Proximity.TriggeredConnectState.PeerFound)
{
WriteMessageText("Peer found. You may now pull your devices out of proximity.\n");
}
if (e.State == Windows.Networking.Proximity.TriggeredConnectState.Completed)
{
WriteMessageText("Connected. You may now send a message.\n");
SendMessage(e.Socket);
}
}
// Click event handler for "Browse" button.
async private void FindPeersButton_Click(object sender, RoutedEventArgs e)
{
if ((Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes &
Windows.Networking.Proximity.PeerDiscoveryTypes.Browse) !=
Windows.Networking.Proximity.PeerDiscoveryTypes.Browse)
{
WriteMessageText("Peer discovery using Wi-Fi Direct is not supported.\n");
return;
}
try
{
var peerInfoCollection = await Windows.Networking.Proximity.PeerFinder.FindAllPeersAsync();
if (peerInfoCollection.Count > 0)
{
// Connect to first peer found - example only.
// In your app, provide the user with a list of available peers.
ConnectToPeer(peerInfoCollection[0]);
}
}
catch (Exception err)
{
WriteMessageText("Error finding peers: " + err.Message + "\n");
}
}
async private void ConnectToPeer(Windows.Networking.Proximity.PeerInformation peerInfo)
{
WriteMessageText("Peer found. Connecting to " + peerInfo.DisplayName + "\n");
try
{
Windows.Networking.Sockets.StreamSocket socket =
await Windows.Networking.Proximity.PeerFinder.ConnectAsync(peerInfo);
WriteMessageText("Connection successful. You may now send messages.\n");
SendMessage(socket);
}
catch (Exception err)
{
WriteMessageText("Connection failed: " + err.Message + "\n");
}
requestingPeer = null;
}
// Click event handler for "Stop" button.
private void StopFindingPeersButton_Click(object sender, RoutedEventArgs e)
{
_started = false;
Windows.Networking.Proximity.PeerFinder.Stop();
if (proximitySocket != null) { CloseSocket(); }
}
// Handle external connection requests.
Windows.Networking.Proximity.PeerInformation requestingPeer;
private void ConnectionRequested(object sender,
Windows.Networking.Proximity.ConnectionRequestedEventArgs e)
{
requestingPeer = e.PeerInformation;
WriteMessageText("Connection requested by " + requestingPeer.DisplayName + ". " +
"Click 'Accept Connection' to connect.");
}
private void AcceptConnectionButton_Click(object sender, RoutedEventArgs e)
{
if (requestingPeer == null)
{
WriteMessageText("No peer connection has been requested.");
return;
}
ConnectToPeer(requestingPeer);
}
Protected Overrides Sub OnNavigatedTo(e As Navigation.NavigationEventArgs)
DisplayNameTextBox.Text = Windows.Networking.Proximity.PeerFinder.DisplayName
AddHandler Windows.Networking.Proximity.PeerFinder.ConnectionRequested, AddressOf ConnectionRequested
' If activated from launch or from the background, create a peer connection.
Dim args = TryCast(e.Parameter, Windows.ApplicationModel.Activation.LaunchActivatedEventArgs)
If args IsNot Nothing AndAlso args.Kind = Windows.ApplicationModel.Activation.ActivationKind.Launch Then
If args.Arguments = "Windows.Networking.Proximity.PeerFinder:StreamSocket" Then
AdvertiseForPeersButton_Click()
End If
End If
End Sub
Protected Overrides Sub OnNavigatingFrom(e As Navigation.NavigatingCancelEventArgs)
If _started Then
' Detach the callback handler (there can only be one PeerConnectProgress handler).
RemoveHandler Windows.Networking.Proximity.PeerFinder.TriggeredConnectionStateChanged, AddressOf TriggeredConnectionStateChanged
' Detach the incoming connection request event handler.
RemoveHandler Windows.Networking.Proximity.PeerFinder.ConnectionRequested, AddressOf ConnectionRequested
Windows.Networking.Proximity.PeerFinder.Stop()
CloseSocket()
_started = False
End If
End Sub
' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
Sub()
If overwrite Then
MessageBlock.Text = message
Else
MessageBlock.Text &= message
End If
End Sub)
End Sub
Private _started As Boolean = False
' Click event handler for "Advertise" button.
Private Sub AdvertiseForPeersButton_Click()
If _started Then
WriteMessageText("You are already advertising for a connection." & vbCrLf)
Return
End If
Windows.Networking.Proximity.PeerFinder.DisplayName = DisplayNameTextBox.Text
If ((Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes And
Windows.Networking.Proximity.PeerDiscoveryTypes.Triggered) =
Windows.Networking.Proximity.PeerDiscoveryTypes.Triggered) Then
AddHandler Windows.Networking.Proximity.PeerFinder.TriggeredConnectionStateChanged,
AddressOf TriggeredConnectionStateChanged
WriteMessageText("You can tap to connect a peer device that is " &
"also advertising for a connection." & vbCrLf)
Else
WriteMessageText("Tap to connect is not supported." & vbCrLf)
End If
If (Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes And
Windows.Networking.Proximity.PeerDiscoveryTypes.Browse) <>
Windows.Networking.Proximity.PeerDiscoveryTypes.Browse Then
WriteMessageText("Peer discovery using Wifi-Direct is not supported." & vbCrLf)
End If
Windows.Networking.Proximity.PeerFinder.Start()
_started = True
End Sub
Private Sub TriggeredConnectionStateChanged(
sender As Object,
e As Windows.Networking.Proximity.TriggeredConnectionStateChangedEventArgs)
If e.State = Windows.Networking.Proximity.TriggeredConnectState.PeerFound Then
WriteMessageText("Peer found. You may now pull your devices out of proximity." & vbCrLf)
End If
If e.State = Windows.Networking.Proximity.TriggeredConnectState.Completed Then
WriteMessageText("Connected. You may now send a message." & vbCrLf)
SendMessage(e.Socket)
End If
End Sub
' Click event handler for "Browse" button.
Private Async Sub FindPeersButton_Click()
If (Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes And
Windows.Networking.Proximity.PeerDiscoveryTypes.Browse) <>
Windows.Networking.Proximity.PeerDiscoveryTypes.Browse Then
WriteMessageText("Peer discovery using Wifi-Direct is not supported." & vbCrLf)
Return
End If
Try
Dim peerInfoCollection = Await Windows.Networking.Proximity.PeerFinder.FindAllPeersAsync()
If peerInfoCollection.Count > 0 Then
' Connect to first peer found - example only.
' In your app, provide the user with a list of available peers.
ConnectToPeer(peerInfoCollection(0))
End If
Catch err As Exception
WriteMessageText("Error finding peers: " & err.Message & vbCrLf)
End Try
End Sub
Private Async Sub ConnectToPeer(peerInfo As Windows.Networking.Proximity.PeerInformation)
WriteMessageText("Peer found. Connecting to " & peerInfo.DisplayName & vbCrLf)
Try
Dim socket = Await Windows.Networking.Proximity.PeerFinder.ConnectAsync(peerInfo)
WriteMessageText("Connection successful. You may now send messages." & vbCrLf)
SendMessage(socket)
Catch err As Exception
WriteMessageText("Connection failed: " & err.Message & vbCrLf)
End Try
requestingPeer = Nothing
End Sub
' Click event handler for "Stop" button.
Private Sub StopFindingPeersButton_Click()
_started = False
Windows.Networking.Proximity.PeerFinder.Stop()
If proximitySocket IsNot Nothing Then CloseSocket()
End Sub
' Handle external connection requests.
Private requestingPeer As Windows.Networking.Proximity.PeerInformation
Private Sub ConnectionRequested(sender As Object,
e As Windows.Networking.Proximity.ConnectionRequestedEventArgs)
requestingPeer = e.PeerInformation
WriteMessageText("Connection requested by " & requestingPeer.DisplayName & ". " &
"Click 'Accept Connection' to connect.")
End Sub
Private Sub AcceptConnectionButton_Click()
If requestingPeer Is Nothing Then
WriteMessageText("No peer connection has been requested.")
Return
End If
ConnectToPeer(requestingPeer)
End Sub