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MessageTransmittedHandler 대리자

정의

게시된 메시지가 전송될 때 발생하는 이벤트를 처리하는 메서드에 대해 설명합니다.

public delegate void MessageTransmittedHandler(ProximityDevice ^ sender, long long messageId);
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(4020898634, 63202, 19837, 133, 108, 120, 252, 142, 252, 2, 30)]
class MessageTransmittedHandler : MulticastDelegate
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(4020898634, 63202, 19837, 133, 108, 120, 252, 142, 252, 2, 30)]
public delegate void MessageTransmittedHandler(ProximityDevice sender, long messageId);
var messageTransmittedHandlerHandler = function(sender, messageId){
/* Your code */
}
Public Delegate Sub MessageTransmittedHandler(sender As ProximityDevice, messageId As Long)

매개 변수

sender
ProximityDevice

메시지를 게시한 근접 디바이스입니다.

messageId
Int64

long long

long

메시지의 게시 ID입니다.

특성

Windows 요구 사항

디바이스 패밀리
Windows 10 (10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox에서 도입되었습니다.)
API contract
Windows.Foundation.UniversalApiContract (v1.0에서 도입되었습니다.)
앱 기능
ID_CAP_PROXIMITY [Windows Phone] proximity ID_CAP_PROXIMITY [Windows Phone]

예제

    Windows.Networking.Proximity.ProximityDevice proximityDevice;
    long publishedMessageId = -1;
    long subscribedMessageId = -1;

    private void initializeProximityDevice()
    {
        proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();

        if (proximityDevice != null)
        {
            PublishMessageButton.Click += PublishMessage;
            SubscribeForMessageButton.Click += SubscribeForMessage;
            StopSubscribingForMessageButton.Click += StopSubscribingForMessage;
            StopPublishingMessageButton.Click += StopPublishingMessage;
        }
        else
        {
            WriteMessageText("Failed to initialized proximity device.\n");
        }
    }

    private void PublishMessage(object sender, RoutedEventArgs e)
    {
        // Stop publishing the current message.
        if (publishedMessageId != -1)
        {
            proximityDevice.StopPublishingMessage(publishedMessageId);
        }

        publishedMessageId = 
            proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text,
                                                   MessagePublished);
    }

private void MessagePublished(
    Windows.Networking.Proximity.ProximityDevice sender,
        long messageId)
    {
    // The message has been successfully published.
    }

    private void SubscribeForMessage(object sender, RoutedEventArgs e)
    {
        // Only subscribe for the message one time.
        if (subscribedMessageId == -1)
        {
            subscribedMessageId = 
            proximityDevice.SubscribeForMessage("Windows.SampleMessage", messageReceived);
        }
    }

    private void messageReceived(
        Windows.Networking.Proximity.ProximityDevice device, 
        Windows.Networking.Proximity.ProximityMessage message)
    {
        MessageBlock.Text += "Message received: " + message.DataAsString + "\n";
    }

    private void StopSubscribingForMessage(object sender, RoutedEventArgs e)
    {
        proximityDevice.StopSubscribingForMessage(subscribedMessageId);
        subscribedMessageId = -1;
    }

    private void StopPublishingMessage(object sender, RoutedEventArgs e)
    {
        proximityDevice.StopPublishingMessage(publishedMessageId);
        publishedMessageId = -1;
    }

    // Write a message to MessageBlock on the UI thread.
    private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;

    async private void WriteMessageText(string message, bool overwrite = false)
    {
        await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
            () =>
            {
                if (overwrite)
                    MessageBlock.Text = message;
                else
                    MessageBlock.Text += message;
            });
    }
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private publishedMessageId As Long = -1
Private subscribedMessageId As Long = -1

Private Sub initializeProximityDevice()
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()

    If proximityDevice IsNot Nothing Then
        AddHandler PublishMessageButton.Click, AddressOf PublishMessage
        AddHandler SubscribeForMessageButton.Click, AddressOf SubscribeForMessage
        AddHandler StopSubscribingForMessageButton.Click, AddressOf StopSubscribingForMessage
        AddHandler StopPublishingMessageButton.Click, AddressOf StopPublishingMessage
    Else
        WriteMessageText("Failed to initialized proximity device." & vbTab)
    End If
End Sub

Private Sub PublishMessage(sender As Object, e As RoutedEventArgs)
    ' Stop publishing the current message.
    If publishedMessageId <> -1 Then
        proximityDevice.StopPublishingMessage(publishedMessageId)
    End If

    publishedMessageId =
        proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text,
                                       AddressOf MessagePublished)
End Sub

Private Sub MessagePublished(
sender As Windows.Networking.Proximity.ProximityDevice,
    messageId As Long)

' The message has been successfully published.
End Sub

Private Sub SubscribeForMessage(sender As Object, e As RoutedEventArgs)
    ' Only subscribe for the message one time.
    If subscribedMessageId = -1 Then
        subscribedMessageId =
        proximityDevice.SubscribeForMessage("Windows.SampleMessage", AddressOf messageReceived)
    End If
End Sub

Private Sub messageReceived(
    device As Windows.Networking.Proximity.ProximityDevice,
    message As Windows.Networking.Proximity.ProximityMessage)

    MessageBlock.Text &= "Message received: " & message.DataAsString & vbTab
End Sub

Private Sub StopSubscribingForMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopSubscribingForMessage(subscribedMessageId)
    subscribedMessageId = -1
End Sub

Private Sub StopPublishingMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopPublishingMessage(publishedMessageId)
    publishedMessageId = -1
End Sub

' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
    Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        Sub()
            If overwrite Then
                MessageBlock.Text = message
            Else
                MessageBlock.Text &= message
            End If
        End Sub)
End Sub

설명

StopPublishingMessage 메서드가 호출되거나 게시 컴퓨터의 ProximityDevice가 해제될 때까지 메시지가 계속 게시됩니다. 메시지는 동일한 메시지 유형을 구독한 모든 앱에 배달됩니다.

PublishMessage 메서드를 사용하는 경우 지원되는 유일한 메시지 유형은 "Windows"로 시작하는 메시지 유형입니다. "WindowsMime" 또는 "NDEF:WriteTag"와 같은 다른 메시지 형식을 사용하여 메시지를 게시하려면 PublishBinaryMessage 메서드를 사용해야 합니다.

MessageTransmittedHandler 대리자는 앱이 해당 디바이스의 메시지를 구독했는지 여부에 관계없이 메시지가 디바이스로 성공적으로 전송될 때마다 호출됩니다.

적용 대상

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