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Player Data Management - Update User Publisher Read Only Data

Updates the publisher-specific custom data for the user which can only be read by the client

POST https://titleId.playfabapi.com/Server/UpdateUserPublisherReadOnlyData

Request Header

Name Required Type Description
X-SecretKey True

string

This API requires a title secret key, available to title admins, from PlayFab Game Manager.

Request Body

Name Required Type Description
PlayFabId True

string

Unique PlayFab assigned ID of the user on whom the operation will be performed.

CustomTags

object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

Data

object

Key-value pairs to be written to the custom data. Note that keys are trimmed of whitespace, are limited in size, and may not begin with a '!' character or be null.

KeysToRemove

string[]

Optional list of Data-keys to remove from UserData. Some SDKs cannot insert null-values into Data due to language constraints. Use this to delete the keys directly.

Permission

UserDataPermission

Permission to be applied to all user data keys written in this request. Defaults to "private" if not set.

Responses

Name Type Description
200 OK

UpdateUserDataResult

400 Bad Request

ApiErrorWrapper

This is the outer wrapper for all responses with errors

Security

X-SecretKey

This API requires a title secret key, available to title admins, from PlayFab Game Manager.

Type: apiKey
In: header

Definitions

Name Description
ApiErrorWrapper

The basic wrapper around every failed API response

UpdateUserDataRequest

This function performs an additive update of the arbitrary JSON object containing the custom data for the user. In updating the custom data object, keys which already exist in the object will have their values overwritten, while keys with null values will be removed. No other key-value pairs will be changed apart from those specified in the call.

UpdateUserDataResult
UserDataPermission

Indicates whether a given data key is private (readable only by the player) or public (readable by all players). When a player makes a GetUserData request about another player, only keys marked Public will be returned.

ApiErrorWrapper

The basic wrapper around every failed API response

Name Type Description
code

integer

Numerical HTTP code

error

string

Playfab error code

errorCode

integer

Numerical PlayFab error code

errorDetails

object

Detailed description of individual issues with the request object

errorMessage

string

Description for the PlayFab errorCode

status

string

String HTTP code

UpdateUserDataRequest

This function performs an additive update of the arbitrary JSON object containing the custom data for the user. In updating the custom data object, keys which already exist in the object will have their values overwritten, while keys with null values will be removed. No other key-value pairs will be changed apart from those specified in the call.

Name Type Description
CustomTags

object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

Data

object

Key-value pairs to be written to the custom data. Note that keys are trimmed of whitespace, are limited in size, and may not begin with a '!' character or be null.

KeysToRemove

string[]

Optional list of Data-keys to remove from UserData. Some SDKs cannot insert null-values into Data due to language constraints. Use this to delete the keys directly.

Permission

UserDataPermission

Permission to be applied to all user data keys written in this request. Defaults to "private" if not set.

PlayFabId

string

Unique PlayFab assigned ID of the user on whom the operation will be performed.

UpdateUserDataResult

Name Type Description
DataVersion

number

Indicates the current version of the data that has been set. This is incremented with every set call for that type of data (read-only, internal, etc). This version can be provided in Get calls to find updated data.

UserDataPermission

Indicates whether a given data key is private (readable only by the player) or public (readable by all players). When a player makes a GetUserData request about another player, only keys marked Public will be returned.

Name Type Description
Private

string

Public

string

Error Codes

Name Code
PublisherNotSet 1122