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D3DMCOLOR_ARGB (Windows CE 5.0)

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This macro converts unsigned 8-bit-per-channel color values to a D3DMCOLOR value.

#define D3DMCOLOR_ARGB(a,r,g,b) \  ((D3DMCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)| \  (((g)&0xff)<<8)|((b)&0xff)))

Parameters

  • a
    Value for the alpha color component.
  • r
    Value for the red color component.
  • g
    Value for the green color component.
  • b
    Value for the blue color component.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.

See Also

Direct3D Mobile Macros | D3DMCOLOR_RGBA

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