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IDirect3DMobileTexture::LockRect (Windows CE 5.0)

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This method locks a rectangle on a texture resource.

HRESULT LockRect(  UINT Level,  D3DMLOCKED_RECT* pLockedRect,  CONST RECT* pRect,  DWORD Flags);

Parameters

  • Level
    [in] Specifies the level of the texture resource to lock.
  • pLockedRect
    [out] Pointer to a D3DMLOCKED_RECT structure that describes the locked region.
  • pRect
    [in] Pointer to a rectangle to lock. Specified by a pointer to a RECT structure. Specifying NULL for this parameter expands the dirty region to cover the entire texture.
  • Flags
    [in] A combination of one or more D3DMLOCK Values to describe the type of lock to perform. The following list shows the allowable flags.
    • D3DMLOCK_READONLY
    • D3DMLOCK_NO_DIRTY_UPDATE

Return Values

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Remarks

For performance reasons, dirty regions are only recorded for level zero of a texture. Dirty regions are automatically recorded when IDirect3DMobileTexture::LockRect is called without D3DMLOCK_NO_DIRTY_UPDATE or D3DMLOCK_READONLY (see D3DMLOCK Values). For more information, see IDirect3DMobileDevice::UpdateTexture.

A multisample backbuffer cannot be locked. Video memory textures cannot be locked, but must be modified by calling IDirect3DMobileDevice::CopyRects or IDirect3DMobileDevice::UpdateTexture.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

IDirect3DMobileTexture | D3DMLOCKED_RECT | RECT | D3DMLOCK Values | IDirect3DMobileDevice::UpdateTexture | IDirect3DMobileDevice::CopyRects | IDirect3DMobileDevice::UpdateTexture

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