다음을 통해 공유


GDI Structures (Windows CE 5.0)

Send Feedback

The following table shows the GDI structures.

Programming element Description
BITMAP This structure defines the type, width, height, color format, and bit values of a bitmap.
BITMAPCOREHEADER This structure contains information about the dimensions and color format of a device-independent bitmap (DIB).
BITMAPCOREINFO This structure defines the dimensions and color information for a device independent bitmap (DIB).
BITMAPFILEHEADER This structure contains information about the type, size, and layout of a file that containing a device-independent bitmap (DIB).
BITMAPINFO This structure defines the dimensions and color information of a Windows-based device-independent bitmap (DIB).
BITMAPINFOHEADER This structure contains information about the dimensions and color format of a device-independent bitmap (DIB).
COLORREF This value is a 32-bit value used to specify an RGB color.
DEVMODE This structure contains information about a printer environment and device initialization.
DIBSECTION This structure contains information about a device-independent bitmap (DIB).
DISPLAY_DEVICE This structure receives information about the display device specified by the iDevNum parameter of the EnumDisplayDevices function.
OUTLINETEXTMETRICW This structure contains metrics describing a TrueType font.
GRADIENT_RECT This structure specifies the index of two vertices in the pVertex array in the GradientFill function.
LOGBRUSH This structure defines the style, color, and pattern of a logical brush.
LOGPALETTE This structure defines a logical color palette.
LOGPEN This structure defines the style, width, and color of a pen.
PAINTSTRUCT This structure contains information that an application uses to paint the client area of a window owned by that application.
PALETTEENTRY This structure specifies the color and usage of a logical palette entry.
PALETTERGB This macro accepts three values that represent the relative intensities of red, green, and blue and returns a palette-relative RGB specifier consisting of 2 in the high-order byte and an RGB value in the three low-order bytes (with a value representing the intensity of red, green, or blue in each of the bytes).
POINT This structure defines the x- and y-coordinates of a point.
POINTS This structure defines the coordinates of a point.
RECT This structure defines the coordinates of the upper-left and lower-right corners of a rectangle.
RECTL This structure defines the coordinates of the upper-left and lower-right corners of a rectangle.
RGBQUAD This structure describes a color consisting of relative intensities of red, green, and blue.
RGBTRIPLE This structure describes a color consisting of relative intensities of red, green, and blue.
RGNDATA This structure contains a header and an array of rectangles that make up a region.
RGNDATAHEADER This structure describes the data returned by the GetRegionData function.
SIZE This structure specifies the width and height of a rectangle.
TRIVERTEX This structure defines the screen position, color, and alpha information for a point.
VIDEOPARAMETERS This structure contains information for a video connection.

See Also

GDI Reference

Send Feedback on this topic to the authors

Feedback FAQs

© 2006 Microsoft Corporation. All rights reserved.