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D3DMMATRIX (Windows CE 5.0)

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This structure describes a matrix.

typedef struct _D3DMMATRIX {  union {    struct {      D3DMVALUE  _11, _12, _13, _14;      D3DMVALUE  _21, _22, _23, _24;      D3DMVALUE  _31, _32, _33, _34;      D3DMVALUE  _41, _42, _43, _44;    };    D3DMVALUE m[4][4];  };} D3DMMATRIX;

Members

  • _11, _12, through _44
    These 16 members correspond to individual floating-point values in a 4 x 4 matrix.
  • m
    A 4 x 4 array of floating-point values containing the contents of a 4 x 4 matrix.

Remarks

In Microsoft® Direct3D Mobile®, the _34 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by 1, instead.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.

See Also

Direct3D Mobile Structures

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