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D3DM_INITIALIZE_DATA (Windows CE 5.0)

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This structure is used to communicate the driver's support routines to the Direct3D Mobile middleware. The middleware will then call these support routines directly.

typedef struct _D3DM_INITIALIZE_DATA {  D3DM_GETADAPTERINFO_PTR pGetAdapterInfo;  D3DM_CREATECONTEXT_PTR pCreateContext;  D3DM_DESTROYCONTEXT_PTR pDestroyContext;  D3DM_CREATESURFACE_PTR pCreateSurface;  D3DM_DESTROYSURFACE_PTR pDestroySurface;  D3DM_LOCKSURFACE_PTR pLockSurface;  D3DM_UNLOCKSURFACE_PTR pUnlockSurface;  D3DM_DRAWPRIMITIVE_PTR pDrawPrimitive;  D3DM_VALIDATEDEVICE_PTR pValidateDevice;  D3DM_GETINFO_PTR pGetInfo;  D3DM_RESOURCEMANAGER_PTR pResourceManager;} D3DM_INITIALIZE_DATA;

Members

Requirements

OS Versions: Windows CE 5.0
Header: D3dmddk.h.

See Also

Direct3D Mobile Driver Structures | D3DM_GETADAPTERINFO_PTR | D3DM_GetAdapterInfo | D3DM_CREATECONTEXT_PTR | D3DM_CreateContext | D3DM_DESTROYCONTEXT_PTR | D3DM_DestroyContext | D3DM_CREATESURFACE_PTR | D3DM_CreateSurface | D3DM_DESTROYSURFACE_PTR | D3DM_DestroySurface | D3DM_LOCKSURFACE_PTR | D3DM_LockSurface | D3DM_UNLOCKSURFACE_PTR | D3DM_UnlockSurface | D3DM_DRAWPRIMITIVE_PTR | D3DM_DrawPrimitive | D3DM_VALIDATEDEVICE_PTR | D3DM_ValidateDevice | D3DM_GETINFO_PTR | D3DM_GetInfo | D3DM_RESOURCEMANAGER_PTR | D3DM_ResourceManager | Driver Initialization in Direct3D Mobile

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