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Direct3D Mobile Driver Functions (Windows CE 5.0)

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This section contains information about the functions used with drivers for Microsoft® Direct3D® Mobile. All of these functions are callback functions implemented by the display driver and called by the Direct3D Mobile middleware.

The following table shows these functions.

Function Description
D3DM_CreateContext Creates a rendering context.
D3DM_CreateSurface Creates a surface.
D3DM_DestroyContext Destroys a rendering context.
D3DM_DestroySurface Destroys a surface and frees its resources.
D3DM_DrawPrimitive Sends the contents of the command buffer to the driver for rendering.
D3DM_GetAdapterInfo Gather information from the driver about the graphics device.
D3DM_GetInfo Queries the driver for additional information beyond what is provided by D3DM_GetAdapterInfo.
D3DM_Initialize This function is the entry point for the driver's dynamically linked library (DLL).
D3DM_LockSurface Locks surfaces.
D3DM_ResourceManager Takes actions on the driver's managed memory pool.
D3DM_UnlockSurface Removes the locks on surfaces previously locked by calls to D3DM_LockSurface.
D3DM_ValidateDevice Reports the number of passes that a driver must make to render the current texture blending operation.

See Also

Direct3D Mobile Driver Reference | D3DM_GetAdapterInfo | D3DM_LockSurface

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