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System Timer Considerations (Windows Embedded CE 6.0)

1/6/2010

Avoid using the Sleep function to get greater timer precision in real-time threads. Instead, use a timer mechanism that is based on an interrupt or the multimedia timers.

The system timer generates system ticks at a fixed rate of one tick per millisecond, which is the rate at which a timer interrupt is generated and serviced by the OS. By generating a system tick every millisecond, Windows Embedded CE enables an application to sleep for approximately 1 millisecond when it invokes the Sleep function with a dwMilliseconds parameter value of 1. A thread can sleep for longer than a millisecond, depending on its priority in relation to other active threads and whether any interrup service routines (ISRs) are running. At a minimum, a Sleep(1) calls sleep for 1.z milliseconds, where z is the remaining time, less than a millisecond, until the next tick when the thread calls Sleep. A return from a Sleep call also depends upon your priority in relation to the other threads in the system. The APIs set the minimum time that a thread waits or sleeps.

The only kernel variables needed to determine whether a reschedule should occur is dwReschedTime. The following code example shows how to schedule a timer interrupt:

if ((int) (CurMSec – dwReschedTime) >= 0)
   return SYSINTR_RESCHED;
else
   return SYSINTR_NOP;

See Also

Concepts

Real-Time Performance Considerations