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Creating Complex Surfaces and Flipping Chains (Windows CE 5.0)

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You can also create complex surfaces. A complex surface is a set of surfaces created with a single call to the IDirectDraw4::CreateSurface method.

If the DDSCAPS_COMPLEX flag is set when you call CreateSurface call, DirectDraw implicitly creates one or more surfaces in addition to the surface explicitly specified.

You manage complex surfaces just like a single surface — a single call to the IDirectDraw::Release method releases all surfaces, and a single call to the IDirectDrawSurface5::Restore method restores them all.

However, implicitly created surfaces cannot be detached. For more information, see IDirectDrawSurface5::DeleteAttachedSurface.

One of the most useful complex surfaces you can create is a flipping chain. Usually, a flipping chain is made of a primary surface and one or more back buffers. The DDSCAPS_FLIP flag indicates that a surface is part of a flipping chain. Creating a flipping chain this way requires that you also include the DDSCAPS_COMPLEX flag.

The following example shows how to prepare for creating a primary surface flipping chain.

DDSURFACEDESC2 ddsd2; 
ddsd2.dwSize = sizeof(ddsd2); 
 
// Tell DirectDraw which members are valid. 
ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; 
 
// Request a primary surface with a single 
// back buffer 
ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | 
DDSCAPS_PRIMARYSURFACE; 
ddsd2.dwBackBufferCount = 1; 

The previous example constructs a double-buffered flipping environment — a single call to the IDirectDrawSurface5::Flip method exchanges the surface memory of the primary surface and the back buffer.

If you specify 2 for the value of the dwBackBufferCount member of the DDSURFACEDESC2 structure, two back buffers are created, and each call to Flip rotates the surfaces in a circular pattern, providing a triple-buffered flipping environment.

For more information, see Flipping Surfaces.

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