다음을 통해 공유


CD3D11_DEPTH_STENCIL_DESC class

Represents a depth-stencil-state structure and provides convenience methods for creating depth-stencil-state structures.

Members

The CD3D11_DEPTH_STENCIL_DESC class inherits from D3D11_DEPTH_STENCIL_DESC. CD3D11_DEPTH_STENCIL_DESC also has these types of members:

  • Constructors
  • Methods

Constructors

The CD3D11_DEPTH_STENCIL_DESC class has these constructors.

Constructor Description
CD3D11_DEPTH_STENCIL_DESC()

Instantiates a new instance of an uninitialized CD3D11_DEPTH_STENCIL_DESC structure.

CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT)(CD3D11_DEFAULT)

Instantiates a new instance of a CD3D11_DEPTH_STENCIL_DESC structure that is initialized with default depth-stencil-state values.

CD3D11_DEPTH_STENCIL_DESC(D3D11_DEPTH_STENCIL_DESC_values)(BOOL,D3D11_DEPTH_WRITE_MASK,D3D11_COMPARISON_FUNC,BOOL,UINT8,UINT8,D3D11_STENCIL_OP,D3D11_STENCIL_OP,D3D11_STENCIL_OP,D3D11_COMPARISON_FUNC,D3D11_STENCIL_OP,D3D11_STENCIL_OP,D3D11_STENCIL_OP,D3D11_COMPARISON_FUNC)

Instantiates a new instance of a CD3D11_DEPTH_STENCIL_DESC structure that is initialized with D3D11_DEPTH_STENCIL_DESC values.

 

Methods

The CD3D11_DEPTH_STENCIL_DESC class has these methods.

Method Description
~CD3D11_DEPTH_STENCIL_DESC

Destroys an instance of a CD3D11_DEPTH_STENCIL_DESC structure.

CD3D11_DEPTH_STENCIL_DESC(D3D11_DEPTH_STENCIL_DESC&)(const &D3D11_DEPTH_STENCIL_DESC)

Instantiates a new instance of a CD3D11_DEPTH_STENCIL_DESC structure that is initialized with a D3D11_DEPTH_STENCIL_DESC structure.

D3D11_DEPTH_STENCIL_DESC()

This operator returns the address of a D3D11_DEPTH_STENCIL_DESC structure that contains the data from the CD3D11_DEPTH_STENCIL_DESC instance.

 

Remarks

Here is how D3D11.h defines CD3D11_DEPTH_STENCIL_DESC:


struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC
{
    CD3D11_DEPTH_STENCIL_DESC()
    {}
    explicit CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC& o ) :
        D3D11_DEPTH_STENCIL_DESC( o )
    {}
    explicit CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT )
    {
        DepthEnable = TRUE;
        DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
        DepthFunc = D3D11_COMPARISON_LESS;
        StencilEnable = FALSE;
        StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
        StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
        const D3D11_DEPTH_STENCILOP_DESC defaultStencilOp =
        { D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS };
        FrontFace = defaultStencilOp;
        BackFace = defaultStencilOp;
    }
    explicit CD3D11_DEPTH_STENCIL_DESC(
        BOOL depthEnable,
        D3D11_DEPTH_WRITE_MASK depthWriteMask,
        D3D11_COMPARISON_FUNC depthFunc,
        BOOL stencilEnable,
        UINT8 stencilReadMask,
        UINT8 stencilWriteMask,
        D3D11_STENCIL_OP frontStencilFailOp,
        D3D11_STENCIL_OP frontStencilDepthFailOp,
        D3D11_STENCIL_OP frontStencilPassOp,
        D3D11_COMPARISON_FUNC frontStencilFunc,
        D3D11_STENCIL_OP backStencilFailOp,
        D3D11_STENCIL_OP backStencilDepthFailOp,
        D3D11_STENCIL_OP backStencilPassOp,
        D3D11_COMPARISON_FUNC backStencilFunc )
    {
        DepthEnable = depthEnable;
        DepthWriteMask = depthWriteMask;
        DepthFunc = depthFunc;
        StencilEnable = stencilEnable;
        StencilReadMask = stencilReadMask;
        StencilWriteMask = stencilWriteMask;
        FrontFace.StencilFailOp = frontStencilFailOp;
        FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
        FrontFace.StencilPassOp = frontStencilPassOp;
        FrontFace.StencilFunc = frontStencilFunc;
        BackFace.StencilFailOp = backStencilFailOp;
        BackFace.StencilDepthFailOp = backStencilDepthFailOp;
        BackFace.StencilPassOp = backStencilPassOp;
        BackFace.StencilFunc = backStencilFunc;
    }
    ~CD3D11_DEPTH_STENCIL_DESC() {}
    operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }
};

Requirements

Minimum supported client

Windows 7 [desktop apps | UWP apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | UWP apps]

Header

D3D11.h

Library

D3D11.lib

See also

D3D11_DEPTH_STENCIL_DESC

CD3D11 Helper Structures