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How to: Extend the Visual Studio build process

The Visual Studio build process is defined by a series of MSBuild .targets files that are imported into your project file. One of these imported files, Microsoft.Common.targets, can be extended to allow you to run custom tasks at several points in the build process. This article explains two methods you can use to extend the Visual Studio build process:

  • Overriding specific predefined targets defined in the common targets (Microsoft.Common.targets or the files that it imports).

  • Overriding the "DependsOn" properties defined in the common targets.

Override predefined targets

The common targets contains a set of predefined empty targets that is called before and after some of the major targets in the build process. For example, MSBuild calls the BeforeBuild target before the main CoreBuild target and the AfterBuild target after the CoreBuild target. By default, the empty targets in the common targets do nothing, but you can override their default behavior by defining the targets you want in a project file that imports the common targets. By overriding the predefined targets, you can use MSBuild tasks to give you more control over the build process.

Note

SDK-style projects have an implicit import of targets after the last line of the project file. This means that you cannot override default targets unless you specify your imports manually as described in How to: Use MSBuild project SDKs.

To override a predefined target

  1. Identify a predefined target in the common targets that you want to override. See the table below for the complete list of targets that you can safely override.

  2. Define the target or targets at the end of your project file, immediately before the </Project> tag. For example:

    <Project>
        ...
        <Target Name="BeforeBuild">
            <!-- Insert tasks to run before build here -->
        </Target>
        <Target Name="AfterBuild">
            <!-- Insert tasks to run after build here -->
        </Target>
    </Project>
    
  3. Build the project file.

The following table shows all of the targets in the common targets that you can safely override.

Target name Description
BeforeCompile, AfterCompile Tasks that are inserted in one of these targets run before or after core compilation is done. Most customizations are done in one of these two targets.
BeforeBuild, AfterBuild Tasks that are inserted in one of these targets will run before or after everything else in the build. Note: The BeforeBuild and AfterBuild targets are already defined in comments at the end of most project files, allowing you to easily add pre- and post-build events to your project file.
BeforeRebuild, AfterRebuild Tasks that are inserted in one of these targets run before or after the core rebuild functionality is invoked. The order of target execution in Microsoft.Common.targets is: BeforeRebuild, Clean, Build, and then AfterRebuild.
BeforeClean, AfterClean Tasks that are inserted in one of these targets run before or after the core clean functionality is invoked.
BeforePublish, AfterPublish Tasks that are inserted in one of these targets run before or after the core publish functionality is invoked.
BeforeResolveReferences, AfterResolveReferences Tasks that are inserted in one of these targets run before or after assembly references are resolved.
BeforeResGen, AfterResGen Tasks that are inserted in one of these targets run before or after resources are generated.

Example: AfterTargets and BeforeTargets

The following example shows how to use the AfterTargets attribute to add a custom target that does something with the output files. In this case, it copies the output files to a new folder CustomOutput. The example also shows how to clean up the files created by the custom build operation with a CustomClean target by using a BeforeTargets attribute and specifying that the custom clean operation runs before the CoreClean target.

<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
     <TargetFramework>netcoreapp3.1</TargetFramework>
     <_OutputCopyLocation>$(OutputPath)..\..\CustomOutput\</_OutputCopyLocation>
  </PropertyGroup>

  <Target Name="CustomAfterBuild" AfterTargets="Build">
    <ItemGroup>
      <_FilesToCopy Include="$(OutputPath)**\*"/>
    </ItemGroup>
    <Message Text="_FilesToCopy: @(_FilesToCopy)" Importance="high"/>

    <Message Text="DestFiles:
        @(_FilesToCopy->'$(_OutputCopyLocation)%(RecursiveDir)%(Filename)%(Extension)')"/>

    <Copy SourceFiles="@(_FilesToCopy)"
          DestinationFiles=
          "@(_FilesToCopy->'$(_OutputCopyLocation)%(RecursiveDir)%(Filename)%(Extension)')"/>
  </Target>

  <Target Name="CustomClean" BeforeTargets="CoreClean">
    <Message Text="Inside Custom Clean" Importance="high"/>
    <ItemGroup>
      <_CustomFilesToDelete Include="$(_OutputCopyLocation)**\*"/>
    </ItemGroup>
    <Delete Files='@(_CustomFilesToDelete)'/>
  </Target>
</Project>

Warning

Be sure to use different names than the predefined targets listed in the table in the previous section (for example, we named the custom build target here CustomAfterBuild, not AfterBuild), since those predefined targets are overridden by the SDK import which also defines them. You don't see the import of the target file that overrides those targets, but it is implicitly added to the end of the project file when you use the Sdk attribute method of referencing an SDK.

Override DependsOn properties

Overriding predefined targets is an easy way to extend the build process, but, because MSBuild evaluates the definition of targets sequentially, there is no way to prevent another project that imports your project from overriding the targets you already have overridden. So, for example, the last AfterBuild target defined in the project file, after all other projects have been imported, will be the one that is used during the build.

You can guard against unintended overrides of targets by overriding the DependsOn properties that are used in DependsOnTargets attributes throughout the common targets. For example, the Build target contains a DependsOnTargets attribute value of "$(BuildDependsOn)". Consider:

<Target Name="Build" DependsOnTargets="$(BuildDependsOn)"/>

This piece of XML indicates that before the Build target can run, all the targets specified in the BuildDependsOn property must run first. The BuildDependsOn property is defined as:

<PropertyGroup>
    <BuildDependsOn>
        BeforeBuild;
        CoreBuild;
        AfterBuild
    </BuildDependsOn>
</PropertyGroup>

You can override this property value by declaring another property named BuildDependsOn at the end of your project file. By including the previous BuildDependsOn property in the new property, you can add new targets to the beginning and end of the target list. For example:

<PropertyGroup>
    <BuildDependsOn>
        MyCustomTarget1;
        $(BuildDependsOn);
        MyCustomTarget2
    </BuildDependsOn>
</PropertyGroup>

<Target Name="MyCustomTarget1">
    <Message Text="Running MyCustomTarget1..."/>
</Target>
<Target Name="MyCustomTarget2">
    <Message Text="Running MyCustomTarget2..."/>
</Target>

Projects that import your project files can override these properties without overwriting the customizations that you have made.

To override a DependsOn property

  1. Identify a predefined DependsOn property in the common targets that you want to override. See the table below for a list of the commonly overridden DependsOn properties.

  2. Define another instance of the property or properties at the end of your project file. Include the original property, for example $(BuildDependsOn), in the new property.

  3. Define your custom targets before or after the property definition.

  4. Build the project file.

Commonly overridden DependsOn properties

Property name Description
BuildDependsOn The property to override if you want to insert custom targets before or after the entire build process.
CleanDependsOn The property to override if you want to clean up output from your custom build process.
CompileDependsOn The property to override if you want to insert custom processes before or after the compilation step.

Example: BuildDependsOn and CleanDependsOn

The following example is similar to the BeforeTargets and AfterTargets example, but shows how to achieve similar functionality. It extends the build by using BuildDependsOn to add your own task CustomAfterBuild that copies the output files after the build, and also adds the corresponding CustomClean task by using CleanDependsOn.

In this example, this is an SDK-style project. As mentioned in the note about SDK-style projects earlier in this article, you must use the manual import method instead of the Sdk attribute that Visual Studio uses when it generates project files.

<Project>
  <Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk"/>

  <PropertyGroup>
    <TargetFramework>netcoreapp3.1</TargetFramework>
  </PropertyGroup>

  <Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk"/>

  <PropertyGroup>
    <BuildDependsOn>
      $(BuildDependsOn);CustomAfterBuild
    </BuildDependsOn>

    <CleanDependsOn>
      $(CleanDependsOn);CustomClean
    </CleanDependsOn>

    <_OutputCopyLocation>$(OutputPath)..\..\CustomOutput\</_OutputCopyLocation>
  </PropertyGroup>

  <Target Name="CustomAfterBuild">
    <ItemGroup>
      <_FilesToCopy Include="$(OutputPath)**\*"/>
    </ItemGroup>
    <Message Importance="high" Text="_FilesToCopy: @(_FilesToCopy)"/>

    <Message Text="DestFiles:
      @(_FilesToCopy-&gt;'$(_OutputCopyLocation)%(RecursiveDir)%(Filename)%(Extension)')"/>

    <Copy SourceFiles="@(_FilesToCopy)"
          DestinationFiles="@(_FilesToCopy-&gt;'$(_OutputCopyLocation)%(RecursiveDir)%(Filename)%(Extension)')"/>
  </Target>

  <Target Name="CustomClean">
    <Message Importance="high" Text="Inside Custom Clean"/>
    <ItemGroup>
      <_CustomFilesToDelete Include="$(_OutputCopyLocation)**\*"/>
    </ItemGroup>
    <Delete Files="@(_CustomFilesToDelete)"/>
  </Target>
</Project>

The order of elements is important. The BuildDependsOn and CleanDependsOn elements must appear after importing the standard SDK targets file.

See also