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Enabling a Program to Be Debugged

Before your debug engine (DE) can debug a program, you must first launch the DE or attach it to an existing program.

In This Section

  • Getting a Port
    Discusses how to obtain a port as the first step to enabling a program to be debugged.

  • Registering the Program
    Explains the next step in enabling a program to be debugged: registering it with the port. Once registered, the program can be debugged either by the process of attaching or just-in-time (JIT) debugging.

  • Attaching to the Program
    Explains the next step:attaching the debugger to the program.

  • Launch-based Attaching
    Describes launch-based attachment to a program, which is automatic upon launch by the SDM.

  • Sending the Required Events
    Steps you through the required events when creating a debug engine (DE) and attaching it to a program.

  • Creating a Custom Debug Engine
    Defines a debug engine (DE), and describes services implemented through the DE interfaces and how they can cause the debugger to transition between different operational modes.